On MMOLRPG's -- once you get roped into one for a while, and come out of the other side, it's not easy to let yourself get into another. You don't want to - too much time. Same for RPG's in general I guess. For me, I just raise the bar - the game has to completely blow me away for me to justify the time to get into it. Those games are very few and far between, thankfully.
----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 22, 2004 1:20 PM Subject: Re: Re: [SWCollect] Sam & Max II > Well, I don't have the inside track on gaming marketing, and EA profits and such, but... > > Hugh said, "This is turning the games industry into a hit-driven market (like the movie industry)." > > Turning?! I seem to think that it's been this way in the games industry for a LONG time. Back when Wing Commander came out, remember all of the clones that came out right after?--DOZENS of 'em! I always thought that it was just looked at as a 'cash cow' genre by the industry, and they beat it to death, until noone wanted to play space adventure games anymore. > > What about Wolfenstein and Doom--SURELY John has some insight into this--how many of those REALLY LOUSY FPS games did we buy, just waiting for Doom 2 to come out? The industry then chewed up and spit out the FPS genre, until it got stale--every now and then someone would get innovative, and revitalize the genre (Duke Nukem, Half-Life, Deus Ex), but then the slump sets in, and people don't want YET ANOTHER FPS! > > MMORPGs seem to be following the same trend. I think that 10 years from now there will still be hardcore pockets, but *MOST* people will consider online RPS's dead, and move on to the next innovative concept. > > But that means that there is STILL room for the independent publisher to come up with the 'next big thing', and either start a new market, or get rich when they're bought by EA or MS! Get your game design docs back out of the drawer, guys! There's still hope for being millionaires yet! > > Joe > > > > > From: Jim Leonard <[EMAIL PROTECTED]> > > Date: 2004/03/22 Mon PM 12:39:14 EST > > To: [EMAIL PROTECTED] > > Subject: Re: [SWCollect] Sam & Max II > > > > Hugh Falk wrote: > > > > > A problem with the games industry right now is that the top 25 games each > > > year make a majority of the money. #1 - #5 often selling millions of units. > > > The rest of the top 25 selling several hundred thousand. Many of the rest > > > often lose money. This is turning the games industry into a hit-driven > > > market (like the movie industry). The trend is to see less games being made > > > and hoping for more profit on each. EA is making fewer games but more > > > revenue: 2000 = 68 SKUS with $1.3B in revenue, 2002 = 58 SKUs with $2.5B > > > > Is it okay with you if I repost this information on another forum? I > > can quote you or keep it anonymous, but I'd love to post this info > > somewhere else (where there is a raging discussion going on over Sam and > > Max). > > -- > > Jim Leonard ([EMAIL PROTECTED]) > > World's largest electronic gaming project: http://www.MobyGames.com/ > > A delicious slice of the demoscene: http://www.MindCandyDVD.com/ > > Various oldskool PC rants and ramblings: http://www.oldskool.org/ > > > > > > ---------------------------------------------------------------------- > > This message was sent to you because you are currently subscribed to > > the swcollect mailing list. To unsubscribe, send mail to > > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > > Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ > > > > > > > ---------------------------------------------------------------------- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ > ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/