They were indeed, and most of them then later ported to other platforms. (Don't get me wrong; Mac did have some very strong support from individual game developers.)

Stuart Feldhamer <[EMAIL PROTECTED]> wrote:
What about The Fool's Errand and the other Cliff Johnson games? Those were designed for Mac, weren't they?
-----Original Message-----
From: Peter Olafson [mailto:[EMAIL PROTECTED]
Sent: Friday, June 11, 2004 2:25 PM
Subject: Re: [SWCollect] No market for Macintosh collectables?

Oh, sure; there were probably dozens of games that were Mac-first (others include King of Chicago and virtually every game designed by Chris Crawford from 1985 on :) ), but very few wound up Mac-only. Oids, Pax Imperia, Quarterstaff, Pathways into Darkness, Marathon and Marathon Infinity are the ones that come quickly to mind. But compared to the PC and the Amiga, the number was small.
In their way, golf and racing sims are just as roster-oriented as those for other sports. They just don't wear it on their sleeves to the same extent. 
Jim Leonard <[EMAIL PROTECTED]> wrote:
Peter Olafson wrote:

> The upshot is that, without much encouragement from the top, few game
> publishers invested heavily in the Mac market. (To be sure, there are
> exceptions, like Bungie, Cassady & Greene, pre-Activision Infocom, early
> Cyan, and, later on, companies like GT Interactive's MacSoft). Most

I seem to remember a ton of mostly-unique games that originated on Mac (or were
at least very popular on the Mac and took advantage of a mouse interface) and
were eventually ported to other platforms -- things like Alter Ego (might have
been on other platforms first), Dark Castle, Armor Alley, and ICOM adventure
games... is my memory just faulty, or weren't there any unique Mac games? (Or
there *were* but they didn't sell?)

> The sports-game market seems to have a different ethic. In another
>! ! genre, NBA Live 97 might be considered collectible; as a sports game,
> it's just old. I suspect sports gamers are so geared to playing with the
> current rosters that they don't look back as much as, say, adventure gamers.

I had forgotten about the roster aspect. However, this doesn't explain
non-roster games like golfing, racing, etc.
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