You made me think about the code wheel for Pool of Radiance. For some
reason, on my computer, the code that came up was "Savior" about 3/4 of the
time. So I copied the game for a friend of mine but didn't give him the code
wheel, telling him that he should try Savior, and if that didn't work, just
try again. On his computer, Savior NEVER came up!

Stuart

-----Original Message-----
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Friday, June 11, 2004 11:00 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Best copy protection?


I used to think that the best copy-protection was Rocket Ranger -- the
codewheel was an integral part of moving around.  Then a fellow MobyGames
volunteer wrote me this:

"The best copy protection ever would be the game Murder In Venice (Amiga).
The
game comes with over 40 clues - including ticket stubs, paper clips,
pictures,
even a film roll (that you have to break open to find a clue inside!!)."

I agree, that's really cool.  Anyone else have some good copy-protection
schemes that they remember as being cool or clever?  Here's a few more I can
think of:

- Future Wars. Copy protection showed a paint-by-numbers (outline) picture
and
asked you what color the section that was currently flashing was. How could
you
tell? The picture was in full color on the back cover of the manual. :-)

- Star Control.  Codewheel was just plain funny.

Anyone else have fond memories?
--
Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
Want to help an ambitious games project?
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.mindcandydvd.com/

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