Jim Leonard wrote:

Still, as "clever" as Starforce 3 is, I've seen worse. In fact, I was wondering when better protection was going to come along (copy-protection became a bit of a joke once Windows and CDROMs rolled around -- Starforce 3 is the only thing that actually provides a challenge nowadays).

In fact, to respond to my own post, I just found that Starforce has two easily-found code sections, .brick and .sforce, and the ep (entry point) is 69690000h -- kind-of stands out, eh? So this will be easy to crack on a per-game basis.

Nothing is uncrackable.  :-)  Whatever one man can create, another can destroy.
World's largest electronic gaming project:    http://www.MobyGames.com/
A delicious slice of the demoscene:        http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:       http://www.oldskool.org/

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