> now, this is true for any new tags: i won't do any actual > reverse-engineering, both because i don't have the time and motivation (gimme > a linux player!), and for legal reasons, a clean-room reverse-engineering is > much better. so, to get me to implement (make swfmill recognize) flash8 tags, > you'd have to send me more details, a la alexis'. > > > > It would be nice if we could get a "betty boop" 0.12 release before > > Christmas ? Daniel ;) > > no problem if i get details soon ;)
afaik the metadata tag contains dublin core RDF as plain text -- i've seen it in a hex editor. the fileAttributes tag should be easy to figure out, but i don't have flash8. in this case, it's 0x00000000 (AAAAAA== in base64). seems like a good default value to me, but maybe somebody could play with the fileAttributes and try to understand more about them? if nobody can, maybe somebody could make a simple SWF, export it with different attributes, name them accordingly and send them my way? the importAssets2 in eric's example means "shared.swf<0x000100010200>Symbole 1<0x00>" -- i guess "Symbole 1" is the default name in french flash. not much help, i know... hmm... maybe the bytes in between are some flags, or offsets for symbol IDs? i guess this one will be more difficult... we may have to wait for Alexis here... :/ mark On 11/28/05, daniel fischer <[EMAIL PROTECTED]> wrote: > erixtekila <[EMAIL PROTECTED]> (on Sun, 27 Nov 2005 02:33:25 +0100): > > > Tag name ID Attributes > > ImportAssets2 0x47 ? > > > > <UnknownTag id="0x47"> > > <data>c2hhcmVkLnN3ZgABAAEAAgBTeW1ib2xlIDEA</data> > > </UnknownTag> > > ImportAssets2? i've never even heard of ImportAssets1... it's not in alexis' > reference, anyway. > > now, this is true for any new tags: i won't do any actual > reverse-engineering, both because i don't have the time and motivation (gimme > a linux player!), and for legal reasons, a clean-room reverse-engineering is > much better. so, to get me to implement (make swfmill recognize) flash8 tags, > you'd have to send me more details, a la alexis'. > > > > It would be nice if we could get a "betty boop" 0.12 release before > > Christmas ? Daniel ;) > > no problem if i get details soon ;) > > -dan > > > -- > http://0xDF.com/ > http://iterative.org/ > > _______________________________________________ > swfmill mailing list > [email protected] > http://osflash.org/mailman/listinfo/swfmill_osflash.org > -- http://snafoo.org/ jabber: [EMAIL PROTECTED] _______________________________________________ swfmill mailing list [email protected] http://osflash.org/mailman/listinfo/swfmill_osflash.org
