Hi,

  Although I'm a seasoned programmer, I only recently did my first  
Flash game using SWFMill and MTASC. While this game basically works,  
there are a few unpretty things that happen at startup that I'd like  
to avoid:

  When the movie is loaded into the browser, all items show up as  
they are defined in the SWFMill file for a moment. Only then the code  
in my main function kicks in and hides and scales the objects. Since  
SWFMill doesn't let me specify items as scaled or hidden, I'm looking  
for a way to cause this resizing to happen *before* the clip is  
actually displayed.

  I shortly tried to just define a huge graphic that is on the  
topmost layers and covers all the others, but this looks like crap on  
faster internet connections, as it flashes only shortly before the  
actual items show. Is there another way to "lock the screen" or  
otherwise delay drawing of the movie until I've done my  
repositioning? Maybe using one of those "loading..." movies most  
Studio-made Flash movies show? But how do I get that to not display?

  Any clues (links to appropriate tutorials or previous discussions  
in newsgroups) would be greatly appreciated. "Flash" is an awkward  
word to google for, and "load movie" and "mtasc" or "swfmill" added  
to it usually give me lots of stuff about the loadMovie()  
ActionScript command, but I'm not sure how I'd get this to do what I  
want.

Cheers,
-- M. Uli Kusterer
http://www.zathras.de



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