Hi, Although I'm a seasoned programmer, I only recently did my first Flash game using SWFMill and MTASC. While this game basically works, there are a few unpretty things that happen at startup that I'd like to avoid:
When the movie is loaded into the browser, all items show up as they are defined in the SWFMill file for a moment. Only then the code in my main function kicks in and hides and scales the objects. Since SWFMill doesn't let me specify items as scaled or hidden, I'm looking for a way to cause this resizing to happen *before* the clip is actually displayed. I shortly tried to just define a huge graphic that is on the topmost layers and covers all the others, but this looks like crap on faster internet connections, as it flashes only shortly before the actual items show. Is there another way to "lock the screen" or otherwise delay drawing of the movie until I've done my repositioning? Maybe using one of those "loading..." movies most Studio-made Flash movies show? But how do I get that to not display? Any clues (links to appropriate tutorials or previous discussions in newsgroups) would be greatly appreciated. "Flash" is an awkward word to google for, and "load movie" and "mtasc" or "swfmill" added to it usually give me lots of stuff about the loadMovie() ActionScript command, but I'm not sure how I'd get this to do what I want. Cheers, -- M. Uli Kusterer http://www.zathras.de _______________________________________________ swfmill mailing list [email protected] http://osflash.org/mailman/listinfo/swfmill_osflash.org
