Hi Mark,

> > Is this also a friend of yours? If so, is there any chance you could
> > get hold of the build directory for me? I'd like to work on this over
> > the weekend if I can.
>
> Yes, he's a friend of mine, too, but getting hold of the build
> directory would be difficult. He's a designer, his collaboration in
> this consists of having given Dan physical access to an old Mac of his
> to set the root password, and to switch it on when Dan calls him. He's
> often out of town, that's why Mac builds sometimes are delayed
> somewhat...
>
> Frankly, I don't know anything about Macs (or C++), so it would be
> difficult even if I had the time to go there, sorry.

Fair enough. I actually have swfmill compiling now having taken all
the static flags out of the Makefile, so I can carry on regardless.

> However, another housemate said Dan planned to return tomorrow night,
> so I'll try to remember to tell him to contact you. I think he'll be
> quite happy somebody who knows C++ is willing to contribute. :)

I've been wanting to help out with swfmill for a while, but as always
I couldn't find the time until recently (probably driven by my need
for ImportAssets2 support).

> *But*, if you want to get started already, I'll let you in to some
> inner workings of swfmill I happen to know about and that might make
> implementing new tags much easier, and would give you something to
> work on until Dan can help:
> You probably have noticed already that he is a big fan of xslt. Some
> tags need additional work, but most of the reader/writer code for the
> individual tags is actually generated out of an XML description of
> them. I don't have any specs, but I poked around a bit in the sources
> via trac, and found the directory where they are in:
>
> http://mirror1.cvsdude.com/trac/osflash/swfmill/browser/tags/swfmill-0.2.6/src/xsl?rev=117
>
> If you look at source.xml, you'll find the definition of the tags
> (there could be others somewhere, though). It looks like you could
> fairly easily figure out how that XML dialect works if you compare
> them to the specs. That way you could get started writing the XML for
> tags you would like to have, and maybe, if they aren't some of those
> nasty ones, the C++ code could be generated out of that description.
>
> That should accelerate the process significantly... Pretty smart, huh? :)

Yeah, that is smart. We use XSLT extensively at work (our CMS is build
around it) so I shouldn't have too many problems poking around here.

Thanks for the help Mark!

Cheers,

Steve

--
Steve Webster
http://dynamicflash.com

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