I had this issue with a graphic published as Flash 8 - republished for Flash Player 7 and it worked fine.
Ian On 5/5/06, Marc Reichelt <[EMAIL PROTECTED]> wrote: > Hi @all! > > For my current big project with Flash I'm using MTASC and swfmill. I now > have to add a symbol for a car to the flash film. However, if I'm using > a PNG-file, the image doesn't look very good if I rotate it. > However, if I'm using a vector graphic, the car also looks good if I > rotate it. So I downloaded a nice SVG file > (http://openclipart.org/clipart//transportation/bmw_z_from_top_aubanel_.svg), > opened it with Inkscape, exported a large PNG file, imported it into > Flash and redrawed it as a vector graphic. I know that this way is very > awesome, bot the export as EPS from Inkscape and import in Flash MX > didn't work. > > However, I now have a nice vector graphic for a car in my car.swf (see > attached file). But if I import it into swfmill with the command > <clip id="car" import="car.swf" /> > the following messages are returned by swfmill: > > WARNING: unknown fill style type 0x03 > WARNING: unknown fill style type 0x0B > buf is nonzero in byteAlign() @1344 > WARNING: end of tag DefineShape3 is @1344, should be @24122 > WARNING: (unsigned) value 16 is too big to be represented in 0 bits (max 1) > WARNING: (unsigned) value 47 is too big to be represented in 0 bits (max 1) > WARNING: (unsigned) value 48 is too big to be represented in 0 bits (max 1) > > Is there a hope that these errors will be fixed in near future? > Currently I can work with a PNG file, but in the final release of my > flash film I have to switch to vector graphics. :-) > > > Thanks in advance / regards > > Marc Reichelt || http://www.marcreichelt.de/ > > > > P.S.: If anybody wants the FLA file I can mail it to him (~ 400 kB). _______________________________________________ swfmill mailing list [email protected] http://osflash.org/mailman/listinfo/swfmill_osflash.org
