I had this issue with a graphic published as Flash 8 - republished for
Flash Player 7 and it worked fine.

Ian

On 5/5/06, Marc Reichelt <[EMAIL PROTECTED]> wrote:
> Hi @all!
>
> For my current big project with Flash I'm using MTASC and swfmill. I now
> have to add a symbol for a car to the flash film. However, if I'm using
> a PNG-file, the image doesn't look very good if I rotate it.
> However, if I'm using a vector graphic, the car also looks good if I
> rotate it. So I downloaded a nice SVG file
> (http://openclipart.org/clipart//transportation/bmw_z_from_top_aubanel_.svg),
> opened it with Inkscape, exported a large PNG file, imported it into
> Flash and redrawed it as a vector graphic. I know that this way is very
> awesome, bot the export as EPS from Inkscape and import in Flash MX
> didn't work.
>
> However, I now have a nice vector graphic for a car in my car.swf (see
> attached file). But if I import it into swfmill with the command
> <clip id="car" import="car.swf" />
> the following messages are returned by swfmill:
>
> WARNING: unknown fill style type 0x03
> WARNING: unknown fill style type 0x0B
> buf is nonzero in byteAlign() @1344
> WARNING: end of tag DefineShape3 is @1344, should be @24122
> WARNING: (unsigned) value 16 is too big to be represented in 0 bits (max 1)
> WARNING: (unsigned) value 47 is too big to be represented in 0 bits (max 1)
> WARNING: (unsigned) value 48 is too big to be represented in 0 bits (max 1)
>
> Is there a hope that these errors will be fixed in near future?
> Currently I can work with a PNG file, but in the final release of my
> flash film I have to switch to vector graphics. :-)
>
>
> Thanks in advance / regards
>
> Marc Reichelt   ||   http://www.marcreichelt.de/
>
>
>
> P.S.: If anybody wants the FLA file I can mail it to him (~ 400 kB).

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