Thanks !
That's a clever use... I would not have thought about using SwfMill for this, didn't know loadMovie could be painful... Thanks for sharing !

On 6/7/06, Hansi Raber <[EMAIL PROTECTED]> wrote:
Hey ! 


Sorry for my late reply, it took a while to finally finish the changes...

On May 18, 2006, at 12:06 PM, Quentin wrote:

[ ... ]
Could you tell us what SwfMill helps you doing within this game ?
Funny one, tho !
[ ... ]


Allright, to know what i'm talking about you should maybe play once

You see a grid of 2x2, 4x4, 8x8, 9x9, 12x12 and 16x16 pictures. 
16 x 16, thats 256 pictures.  In flash the only way to load a picture
dynamically is loadMovie. But there are two problems: 
- loadMovie is really slow for many pictures, even if they are cached
- duplicateMovie doesn't work on images inserted using loadMovie. 

there might be easier solutions, we, however, used swfmill create 
a swf file that contains five movieclips (for 2x2, 4x4, 9x9, ....) with 
all the images well aligned. so all i have to do is load a single swf
file and then hide / show the movieclips within this swf. 



i hope that makes sense somehow.  
thanks again! 

hansi. 



On 5/18/06, Hansi Raber < [EMAIL PROTECTED]> wrote:
Hansi Raber < [EMAIL PROTECTED]> (on Wed, 17 May 2006 13:17:01 +0200):


> ./configure --prefix=... --enable-static --disable-shared
> that looks fine. what prefix do you actually use? .?

thats a good question! i check and had installed the app in a
different path than i built it for.
now it's working supernice!


if you wanna see what i'm using at for...check out
http://www.benettonplay.com/toys/oddoneout/

woooo - swfmill rocks!

hansi.


--
http://0xDF.com/
http://iterative.org/



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