Hi Dan,

> If I recall correctly, a universal binary isn't actually a single file, it
> is multiple executable files stored in side of an app bundle under
> Contents/MacOS/ and then referenced in the Contents/Info.plist.  I think the
> first place to look is at the format of Info.plist for app bundles, that
> should tell you some info on what meta is needed to consider something a
> universal binary.  Oh, and if that is the case, it would almost be pointless
> becase an app bundle is specifically for when an application has a gui,
> which would mean there is no point for swfmill.  Hope this helps.

>From what I've read you can take the bundle approach if you are
dealing with a GUI application and the one file route if you're
building a command-line tool. I remember reading that they've fiddled
with the ELF headers (or Mach headers, can't remember which) to make
this work.

Cheers,

Steve

-- 
Steve Webster
http://dynamicflash.com

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