I am *very* new to the world of actionscript development, and have been struggling to figure out how to create sIFR 3 compatible movies using free software. I was able to successfully make sIFR 2 movies with swfmill, which was very exciting.
From what I can tell the sIFR 3 movie is Flash 8 and the font definitions look like; <DefineFont3 objectID="1"> <data> <data>...hQEhQEMVHJhZGVHb3RoaWMA....</data> </data> .... Where as the sIFR 2 movie is Flash 7 and the font defintions look like; <DefineFont2 objectID="1" isShiftJIS="0" isUnicode="0" isANSII="0" wideGlyphOffsets="1" italic="0" bold="0" language="0" name="Futura" ascent="1032" descent="301" leading="0"> <glyphs> <Glyph map="32"> <GlyphShape> <edges> <ShapeSetup/> </edges> </GlyphShape> </Glyph> <Glyph map="46"> <GlyphShape> <ShapeSetup x="158" y="-101" fillStyle0="1"/> <CurveTo x1="23" y1="0" x2="17" y2="16"/> ..... Which is *compatible* with the output of swfmill, as it looks like plain html. Has Adobe/Macromedia thrown yet another curve ball in there to keep Free Software and Industry Standard loving people in the same old condundrum?? Or, is there a possible way out of this? I appreciate any feedback. Thanks! ~ Brice _______________________________________________ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org