Thanks for the update, Ralf. Maybe somebody could add what is
necessary to build on mac/win?

How about asking Dan for svn access? I think it would greatly simplify
things, especially during those times when he's hardly ever online
(which probably won't change until autumn).

Mark


On 5/28/07, Ralf Fuest <[EMAIL PROTECTED]> wrote:
> Hello Mark,
> you don't need to copy Makefile.in from a pre-release, this can cause
> problems when Makefile.am is changed. The build system requires a
> ChangeLog file to work correctly, it should be added to SVN to make
> compiling easier. Also running ./configure isn't necessary, because it's
> run by ./autogen.sh. My SVG patch also includes a changed version of
> autogen.sh that allows you to specify the configure parameters when
> calling autogen.sh (e.g. ./autogen.sh --prefix=/usr).
>
> Here is an updated version of the build instructions:
>
> $ mkdir swfmill
> $ cd swfmill
> $ svn co http://swfmill.org/svn/trunk
> $ cd trunk
> $ mv ~/Desktop/svg.patch.bz2 .
> $ bunzip2 -d svg.patch.bz2
> $ patch -p0 < svg.patch
> $ touch ChangeLog
> $ ./autogen.sh
> $ make
> $ su
> # make install
>
> Ralf
>
> > Below is what I have to do, on Gentoo. That means I don't have to deal
> > with dependencies, because it's close to impossible to have a working
> > system without having everything swfmill needs already... lucky me. :)
> > What you do need, apart from the dependencies, is (of course) Ralf's
> > patch and Makefile.in (I took the one out of the latest pre-release).
> > I assume both are on the desktop, just adjust the paths if you have
> > them somewhere else.
> >
> > $ mkdir swfmill
> > $ cd swfmill
> > $ svn co http://swfmill.org/svn/trunk
> > $ cd trunk
> > $ mv ~/Desktop/svg.patch.bz2 .
> > $ bunzip2 -d svg.patch.bz2
> > $ patch -p0 < svg.patch
> > $ mv  ~/Desktop/Makefile.in .
> > $ ./autogen.sh
> > $ ./configure
> > $ make
> > $ su
> > # make install
> >
> > So, that's what works for me -- your mileage may vary. If somebody
> > succeeds in building a statically linked mac/win binary, why not
> > upload it somewhere so the others can play, too?
> >
> > HTH,
> > Mark
>
>
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>

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