Sorry for the late answer, but I was very busy last week.
The fonts imported by swfmill are anti-aliased. But the result,
especially for small font sizes, might be more blurry. This is related
to the DefineFont3 Tag you mentioned.
I'm not sure when a new release will be made, but I hope it happens
soon. Perhaps even this year ;).

You can download a current swfmill win32 build from:
http://pep-mp.de/swfmill/swfmill-0.2.12.6-win32.zip

Ralf

> I’ve tried to read as much as I can from the archives about font
> support in swfmill.   I’m unclear on the latest status of what is
> supported and not in the 0.2.12 release and any newer builds in SVN ?
> 
> I’m trying to find out if having a font appear anti-aliased when
> you’ve imported it using swfmill is supported and is this related to
> defineFont3 tag being supported? 
> 
>  
> 
> My usage scenario is the following: 
> 
>  
> 
> I start with a swf , say template.swf,  that does not embed assets or
> fonts but refers to them in actionscript assuming they’ll be put there
> when we compile it with swfmill. 
> 
>  
> 
> I have a basic mov.xml file that looks like:
> 
>  
> 
> <movie version="8" width="550" height="400" framerate="30">
> 
> <background color="#ffffff"/>
> 
> <frame>
> 
> <library>
> 
> <clip id="one_mc" import="library/someimage.jpg" />
> 
> <clip id="logo_mc" import="library/somelogo.swf" />
> 
> <font name="franklin"  import="C:\Windows\Fonts\FRAMDCN.TTF"
> glyphs="ABCDEF”/>
> 
> </library>
> 
> <clip id="template" import="template.swf" />
> 
> <place id="template"/>
> 
> </frame>
> 
> </movie>
> 
>  
> 
> I then compile that with 
> 
>  
> 
> swfmill simple mov.xml  new.swf
> 
>  
> 
> put it back to xml with:
> 
>  
> 
> swfmill swf2xml  new.swf new.xml  
> 
>  
> 
> I do some text replacement in the xml  and finally make the swf I want
> with:
> 
>  
> 
> swfmill xml2swf  new.xml  final.swf
> 
>  
> 
> Because of sizing constraints on the final swf, I need to only put in
> the glyphs I need dynamically which is why I want to have swfmill
> import the font.  
> 
>  
> 
> I saw where Ralf mentioned working on DefineFont3 support back in Sept
> 2007 and I haven’t been able to tell whether that is in the latest
> released version or any SVN version ?
> 
>  
> 
> Is defineFont3 support what I would need in order for my final.swf to
> display the font anti-aliased ?
> 
> I notice now that the xml created puts it in a defineFont2 tag. 
> 
>  
> 
> Also, if I want to access it from action script code, is the following
> correct , especially the XXX part if I put <font name=”XXX” ….. />  in
> the mov.xml I used to import it?
> 
>  
> 
> var tfmt:TextFormat = new TextFormat("XXX", 10);
> _root.createTextField("tf", _root.getNextHighestDepth());
> var tf:TextField = _root.tf;
> tf.setTextFormat(tfmt);
> tf.setNewTextFormat(tfmt);
> tf.embedFonts = true;
> 
>  
> 
> Thanks for any status and help! J
> 
> Lynn
> 
>  
> 
>  
> 
>  
> 
>  
> 
> 
> 
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