Sorry for the late answer, but I was very busy last week. The fonts imported by swfmill are anti-aliased. But the result, especially for small font sizes, might be more blurry. This is related to the DefineFont3 Tag you mentioned. I'm not sure when a new release will be made, but I hope it happens soon. Perhaps even this year ;).
You can download a current swfmill win32 build from: http://pep-mp.de/swfmill/swfmill-0.2.12.6-win32.zip Ralf > I’ve tried to read as much as I can from the archives about font > support in swfmill. I’m unclear on the latest status of what is > supported and not in the 0.2.12 release and any newer builds in SVN ? > > I’m trying to find out if having a font appear anti-aliased when > you’ve imported it using swfmill is supported and is this related to > defineFont3 tag being supported? > > > > My usage scenario is the following: > > > > I start with a swf , say template.swf, that does not embed assets or > fonts but refers to them in actionscript assuming they’ll be put there > when we compile it with swfmill. > > > > I have a basic mov.xml file that looks like: > > > > <movie version="8" width="550" height="400" framerate="30"> > > <background color="#ffffff"/> > > <frame> > > <library> > > <clip id="one_mc" import="library/someimage.jpg" /> > > <clip id="logo_mc" import="library/somelogo.swf" /> > > <font name="franklin" import="C:\Windows\Fonts\FRAMDCN.TTF" > glyphs="ABCDEF”/> > > </library> > > <clip id="template" import="template.swf" /> > > <place id="template"/> > > </frame> > > </movie> > > > > I then compile that with > > > > swfmill simple mov.xml new.swf > > > > put it back to xml with: > > > > swfmill swf2xml new.swf new.xml > > > > I do some text replacement in the xml and finally make the swf I want > with: > > > > swfmill xml2swf new.xml final.swf > > > > Because of sizing constraints on the final swf, I need to only put in > the glyphs I need dynamically which is why I want to have swfmill > import the font. > > > > I saw where Ralf mentioned working on DefineFont3 support back in Sept > 2007 and I haven’t been able to tell whether that is in the latest > released version or any SVN version ? > > > > Is defineFont3 support what I would need in order for my final.swf to > display the font anti-aliased ? > > I notice now that the xml created puts it in a defineFont2 tag. > > > > Also, if I want to access it from action script code, is the following > correct , especially the XXX part if I put <font name=”XXX” ….. /> in > the mov.xml I used to import it? > > > > var tfmt:TextFormat = new TextFormat("XXX", 10); > _root.createTextField("tf", _root.getNextHighestDepth()); > var tf:TextField = _root.tf; > tf.setTextFormat(tfmt); > tf.setNewTextFormat(tfmt); > tf.embedFonts = true; > > > > Thanks for any status and help! J > > Lynn > > > > > > > > > > > > ______________________________________________________________________ > This message and any attachments are intended only for the use of the > addressee and may contain information that is privileged and > confidential. If the reader of the message is not the intended > recipient or an authorized representative of the intended recipient, > you are hereby notified that any dissemination of this communication > is strictly prohibited. If you have received this communication in > error, please notify us immediately by e-mail and delete the message > and any attachments from your system. > > > _______________________________________________ > swfmill mailing list > swfmill@osflash.org > http://osflash.org/mailman/listinfo/swfmill_osflash.org _______________________________________________ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org