hi,
I am trying to resolve a weird problem where I am using swfmill (Mac
OS X 10.4.x) and trying to create a swf file for png files.
This same xml file works on windows XP. But the swf generated doesn't
seem to be creating the bitmaps.
If I create the swf file under windows using the exact same syntax
the file is created. The swfmil appears to create a file but it
appears to be garbage.
<movie width="320" height="240" framerate="12" version="9">
<frame>
<library>
<bitmap id="lib.sprites.BackgroundBitmap" import="img/
deathscythe_backgrou
nd.png" />
<bitmap id="lib.sprites.ForegroundBitmap" import="img/
deathscythe_foregrou
nd.png" />
<bitmap id="lib.sprites.Cell1Bitmap" import="img/cell1.png" />
<bitmap id="lib.sprites.Cell2Bitmap" import="img/cell2.png" />
<bitmap id="lib.sprites.Cell3Bitmap" import="img/cell3.png" />
<bitmap id="lib.sprites.Cell4Bitmap" import="img/cell4.png" />
<bitmap id="lib.sprites.Cell5Bitmap" import="img/cell5.png" />
<bitmap id="lib.sprites.Cell6Bitmap" import="img/cell6.png" />
</library>
</frame>
<frame/>
</movie>
swfmill simple sprite_png_lib.xml sprite_png_lib.swf
Now if I create the swf file on windows XP and copy it over to my Mac
everything works.
The swfmill appears to work on my Mac and reports no errors. Just the
swf file created is not useable.
Any ideas or someone run into this before?
Michael Norton
mnorton wecare net
Computer Graphics Tutorials
http://www.employees.org/~mnorton/haxe/haxe.html
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