I am a comlplete novice here, but my understanding was that there was already a class attribute. Of course I cannot make it actually work...
I am referring to 'Assigning a Class to a MovieClip' on http://osflash.org/doku.php?id=swfmill Perhaps you could tweak this so that it works as required? Or will that break something else? R. ________________________________ From: "armen...@gmail.com" <armen...@gmail.com> To: swfmill@osflash.org Sent: Sat, 7 November, 2009 11:17:13 Subject: [swfmill] Implement "class stubs" in swfmill, what would be the best way to go about it? I have a free weekend, and I could do some developing. In light of my previous messages, on "runtime asset loading", I am considering to put my fingers where my mouth is. Can't promise good results fast, in fact can't promise anything, but if I were to start hacking, what do you people think is the right way to do this? My idea is to add a "class" attribute to some tags of the simple dialect, which will have swfmill generate class stubs for the asset. In some cases the "class" attribute is the only thing you need, no need for "id" or "name". F.e. <bitmap class="my.package.MyBitmapData" import="path/to/mybitmap.png" /> Similiar for other types of assets like fonts, sounds etc. Am I making any sense here? _______________________________________________ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
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