Hi Nirav,

On 31 January 2010 06:09, Nirav V. Patel [USA] <[email protected]> wrote:
> I'm using swfmill to combine an existing SWF and some external assets
> to make a new self-contained SWF. This existing SWF has been exported
> for the Flash 8 player and has an object with a drop shadow filter.
> Some timeline tweening of the objects is happening as well.

The SWF import feature of swfmill’s simple dialect is not really
intended to import animations. Think of it as being used to import
static images that happen to be in SWF format rather than PNG or JPG.

That said, looking at the code, you may be able to work round the
problem, assuming you are able to modify the existing SWF. Try moving
the animation inside a symbol, and then place that symbol on the first
frame. I am not sure, but swfmill may preserve the animation in that
case.

Otherwise your only choice at the moment is to export the existing swf
to swfml, and merge it with your swfml either by hand or using an XSLT
transformation. Of course, to do that you need to be sufficiently
familiar with SWF internals to understand the full swfml dialect.

I’m sorry I can’t be of more help, but do let the list know if the
workaround suggested above is successful. If so I may be able to
incorporate an equivalent workaround into swfmill itself.

Dan.

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