Hi Nirav, On 31 January 2010 06:09, Nirav V. Patel [USA] <[email protected]> wrote: > I'm using swfmill to combine an existing SWF and some external assets > to make a new self-contained SWF. This existing SWF has been exported > for the Flash 8 player and has an object with a drop shadow filter. > Some timeline tweening of the objects is happening as well.
The SWF import feature of swfmill’s simple dialect is not really intended to import animations. Think of it as being used to import static images that happen to be in SWF format rather than PNG or JPG. That said, looking at the code, you may be able to work round the problem, assuming you are able to modify the existing SWF. Try moving the animation inside a symbol, and then place that symbol on the first frame. I am not sure, but swfmill may preserve the animation in that case. Otherwise your only choice at the moment is to export the existing swf to swfml, and merge it with your swfml either by hand or using an XSLT transformation. Of course, to do that you need to be sufficiently familiar with SWF internals to understand the full swfml dialect. I’m sorry I can’t be of more help, but do let the list know if the workaround suggested above is successful. If so I may be able to incorporate an equivalent workaround into swfmill itself. Dan. _______________________________________________ swfmill mailing list [email protected] http://osflash.org/mailman/listinfo/swfmill_osflash.org
