By the way, SamHaxe can generate the class entries too (genclass="symbolAndClass" is the default for asset import).
Robin

2010.09.23. 15:55 keltezéssel, Jan Flanders írta:

On Thu, Sep 23, 2010 at 3:44 PM, Eugeny Melamud <eugeny.mela...@lanit-tercom.com <mailto:eugeny.mela...@lanit-tercom.com>> wrote:

    Hi Jan,

    So, you’re saying that it’s impossible to use swfmill for my
    purposes?


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Yes, with the simple dialect it won't work. At least not the way it worked before haxe 2.06. In the older haXe versions the compiler generated those classes for you, but it does no longer)

Your options are:
1) Don't use the simple dialect. (Easier said than done. You can use the swf2xml command to see what you need to create)
2) Create the class yourself in haXe (as suggested by Nicolas)
3) Use the tool I posted to 'repair' your swfmill swf. (it will do what the older version of the haXe compiler did, which is to create/inject a class for each asset) 4) Modify the swfmill compiler so it generates those classes in the simple dialect.
5) Use another 'assets swf compiler '

Jan



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