By the way, SamHaxe can generate the class entries too
(genclass="symbolAndClass" is the default for asset import).
Robin
2010.09.23. 15:55 keltezéssel, Jan Flanders írta:
On Thu, Sep 23, 2010 at 3:44 PM, Eugeny Melamud
<eugeny.mela...@lanit-tercom.com
<mailto:eugeny.mela...@lanit-tercom.com>> wrote:
Hi Jan,
So, you’re saying that it’s impossible to use swfmill for my
purposes?
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Yes, with the simple dialect it won't work. At least not the way it
worked before haxe 2.06. In the older haXe versions the compiler
generated those classes for you, but it does no longer)
Your options are:
1) Don't use the simple dialect. (Easier said than done. You can use
the swf2xml command to see what you need to create)
2) Create the class yourself in haXe (as suggested by Nicolas)
3) Use the tool I posted to 'repair' your swfmill swf. (it will do
what the older version of the haXe compiler did, which is to
create/inject a class for each asset)
4) Modify the swfmill compiler so it generates those classes in the
simple dialect.
5) Use another 'assets swf compiler '
Jan
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