as suggested i created follow up thread with new question in the
flensed forum:
http://checkplayer.flensed.com/discuss/viewtopic.php?f=11&t=59&p=176#p176


On 3 Mrz., 19:22, "Getify Solutions, Inc." <[email protected]> wrote:
> I wrote CheckPlayer, and I have it used in a number of applications, where
> EI availability testing was an important factor. That's why I built that
> feature in fact, for this exact reason.
>
> The caveat to the generic code in CheckPlayer is that your SWF has to have
> some sort of function exposed on it that you can call, without any
> parameters, and that not affect the SWF's behavior in a bad or irreversible
> way.
>
> For instance, if you have a MP3 player, and it has a "StopSong()" function
> on it, it shouldn't be a problem to call "StopSong()" over and over during
> loading of the SWF because once it succeeds the first time (and an actual
> call to StopSong goes through to the SWF), generally speaking that action
> didn't require any parameters, and asking the player to stop a song while
> it's already stopped shouldn't be a problem. By the same token, if you
> actually are wanting your mp3 player to start playing as soon as possible,
> via a call to "StartSong()", then you are essentially needing the same
> mechanism, to basically keep trying to call the function until a JS error
> doesn't occur.
>
> Where it wouldn't work is if all your functions on your SWF require
> parameters, and throw errors (or cause bad behavior of the SWF) if no
> parameters are sent.  In this case, you'd not want to use the generic code
> that CheckPlayer provides, but instead write your own similar logic but with
> an exact function call (and parameters) customized to whatever your
> situation is.
>
> If you need some help with CheckPlayer, I suggest you post to the flensed
> list or in the forums. We'll be happy to help you over there.
>
> --Kyle
>
> --------------------------------------------------
> From: "aldana" <[email protected]>
> Sent: Tuesday, March 03, 2009 12:07 PM
> To: "SWFObject" <[email protected]>
> Subject: Re: problems integration swfobject 2.1 and jquery (document.ready)
>
>
>
> > Yes this loading order is a nightmare.
>
> > Has somebody made work checkplayer lib with a flash app using
> > ExternalInterface? Does it support it?
>
> > On 21 Jan., 18:00, "Getify Solutions, Inc." <[email protected]> wrote:
> >> Yes, in my testing, I found the window-load type events (and dom-ready
> >> events as well) unreliable in determining if the EI was ready or not. If
> >> you
> >> are not having those troubles, then I wouldn't worry about it. But it is
> >> something to be aware of, that IE does have some delay in getting those
> >> initialized.
>
> >> --Kyle
>
> >> --------------------------------------------------
> >> From: "aldana" <[email protected]>
> >> Sent: Wednesday, January 21, 2009 8:51 AM
> >> To: "SWFObject" <[email protected]>
> >> Subject: Re: problems integration swfobject 2.1 and jquery
> >> (document.ready)
>
> >> > cool, thanks.
>
> >> > I got the window.onload callback in place now, which works fine
> >> > (anyway the item i need swfobject for is at the bottom of the page).
> >> > so maybe I'll stick with this. I highly appreciate your little lib,
> >> > but including it would even increase the javascript lib complexity we
> >> > already have, which I want to avoid.
>
> >> > what does speak against accessing .swf through window.onload callback?
> >> > will it be non-deterministic in terms of accessibility of the .swf
> >> > (some browsers load faster/slower, page load time)?
>
> >> > On 21 Jan., 14:16, "Getify Solutions, Inc." <[email protected]> wrote:
> >> >> Bobby's code below is a good start, but it's not robust enough
> >> >> according
> >> >> to
> >> >> what I've found in testing. For instance, in IE, there's actually a
> >> >> split
> >> >> second where the function is "defined" on the flash swf dom object,
> >> >> but
> >> >> it's
> >> >> not actually got anything in it yet (like it's an empty function
> >> >> value).
> >> >> There are several complications which ensue.
>
> >> >> As an alternative to rolling your own code for waiting for
> >> >> ExternalInterface
> >> >> to be ready, there's a library that I wrote and maintain called
> >> >> CheckPlayerhttp://checkplayer.flensed.com/whichwraps around SWFObject
> >> >> and adds some
> >> >> additional "advanced" functionality, including in this case,
> >> >> ExternalInterface availability checking.
>
> >> >> Basically, the strategy is to give the library a specific function
> >> >> name
> >> >> to
> >> >> try to call on the swf (**caveat), which it will loop trying to do
> >> >> until
> >> >> the
> >> >> try/catch around it *doesn't* fail (in which case you now know for
> >> >> sure
> >> >> the
> >> >> function is ready!). Now that the readiness is detected, it calls an a
> >> >> callback function you define, which notifies the rest of your code
> >> >> that
> >> >> the
> >> >> SWF is fully ready to go.
>
> >> >> It's not the prettiest solution, but it was what I found to be most
> >> >> reliable
> >> >> in terms of full cross-browser testability.
>
> >> >> My suggestion is, rather than trying to figure out these frustrations
> >> >> for
> >> >> yourself as I did, you might consider using CheckPlayer. Otherwise,
> >> >> you
> >> >> can
> >> >> look to trying to duplicate the logic I implemented for your own code.
>
> >> >> --Kyle
>
> >> >> **caveat: The only "downside" really (which is usually not a problem)
> >> >> is
> >> >> that you have to have some function defined which is ok to be called
> >> >> just
> >> >> plain, without any parameters, who's successful calling will not
> >> >> create a
> >> >> problem with the state of your SWF (since it'll be guaranteed to be
> >> >> called
> >> >> once successfully before the rest of your code continues). So, on my
> >> >> SWF's,
> >> >> I usually have some sort of simple "Reset" or "Init" function, which
> >> >> doesn't
> >> >> really even have to do much, but is a valid function I can call on the
> >> >> SWF
> >> >> without using any parameters, and once it's ready, I know the rest of
> >> >> my
> >> >> important functions are also ready.
>
> >> >> --------------------------------------------------
> >> >> From: "Bobby" <[email protected]>
> >> >> Sent: Wednesday, January 21, 2009 6:58 AM
> >> >> To: "SWFObject" <[email protected]>
> >> >> Subject: Re: problems integration swfobject 2.1 and jquery
> >> >> (document.ready)
>
> >> >> > Your SWF and External Interface functionality will need some time to
> >> >> > initialize, so calling it directly when the DOM is loaded is too
> >> >> > quick.
>
> >> >> > You'd better only call it as soon as it is available, e.g.:
> >> >> > var obj = document.getElementById("flashCookie");
> >> >> > (function() {
> >> >> > if (obj && typeof obj.JStoASviaExternalInterface != "undefined") {
> >> >> > obj.JStoASviaExternalInterface();
> >> >> > }
> >> >> > else {
> >> >> > setTimeout(arguments.callee, 10);
> >> >> > }
> >> >> > })();
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