Hi, I have started on a small game to learn how to use swfc and flash. The game is a simple rip off of Nintendos "Ball" (80s lcd game :-)
However, it seems that during compilation the graphics files gets corrupted. F.ex., one of my images is the juggler in it's default position: http://www.ldx.dk/dump/j-good.png When swfc has imported this graphics it comes out bad: http://www.ldx.dk/dump/j-corrupted.png I've extracted the image using swfextract and the embedded image is in fact corrupted. The first few lines of my script file are ... .flash bbox=128x118 fps=8 .png jugglem "resources/jugglem.png" I cannot see that I do anything particular wrong. So I guess that it may be something in the .png file which is wrong. I use the Gimp for the pixel art and when I save the images as .png files I turn off all options. So my question is .. should the image files be save with any particular options enabled? Best regards, Brian
