>2009/2/25 Pablo Rodríguez <[email protected]>: > Hi there, > > modifying a script sent to the list by Chris Pugh sent (thanks for that, > Chris), I have been able to get a loader that loads for an external > presentation. > > http://www.archive.org/download/Lessig-Free_Culture/lessig-freeculture-loader.swf > is the loader and here is the source: > > .flash filename="lessig-freeculture-loader.swf" bbox=800x600 version=8 > fps=12 > .font roman "/usr/share/fonts/TTF/FreeSansBold.ttf" glyphs=" > %()MB0123456789/:,." > .edittext newloader font=roman color=#ffff00 size=30% width=300 height=30 > border=none align="right" noselect variable=load_text > .box placeholder height=800 width=600 > > .swf first_slide "orphanworks-first.swf" > > .frame 1 > .put first_slide > .stop first_slide > .put newloader > .stop newloader > > .action: > slide_height=Stage.height; > slide_width=Stage.width; > counter_percent=(slide_width/800)*100; > newloader._x = slide_width-(loader._width*(counter_percent/100)*1.5); > newloader._y = slide_height-(loader._height*2.5); > newloader._xscale=counter_percent; > newloader._yscale=counter_percent; > .end > > .sprite images > .put placeholder alpha=0% > .action: > first_loading = new Object(); > first_loading.onMouseDown = function () { > if (gettimer()-firstclick<300) { > load_swf = new MovieClipLoader(); > load_swf.loadClip("lessig-freeculture.swf", placeholder); > } else { > firstclick = gettimer(); > } > }; > Mouse.addListener(first_loading); > .end > .end > > .action: > this.attachMovie("images","i",1); > .end > > .end > > I would like to get a functioning loading counter for the external SWF that > might look like the code bellow. I don't know how to add it to the code > above, since adding a new frame breaks the loading of the external file. > > .action: > load_text = (String (Math.round ((_root.loader.getBytesLoaded() / > (1024*1024)) * 100) / 100) + " MB / " + String (Math.round > ((_root.loader.getBytesTotal() / (1024*1024)) * 100) / 100) + " MB " + " (" > + String (Math.round ((_root.load_swf.getBytesLoaded() * 100) / > _root.load_swf.getBytesTotal())) + "%)" ); > > if (_root.getBytesLoaded() < _root.getBytesTotal()) { > gotoAndPlay(1); > } > .end > > Any ideas? > > Thanks for your help, > > > Pablo
Try loading it as a separate movie ( sprite ), then use the 'Interval' event timer to check the load progress of the other movie. It may well be worth doing the calculation and the conversion to a text string for display separately too, since.. load_text = (String (Math.round ... looks a tad ( albeit aesthetically ) complicated! HTH. Regards, Chris.
