Ricardo, Many thanks for your work.
Unfortunately I have no compile environment and so will not be testing this at present, but I look forward to using this feature in the nex release. Again, many thanks, Richard. ________________________________ From: Ricardo Pedroso <[email protected]> To: swftools-common <[email protected]> Sent: Sunday, 25 October, 2009 15:37:22 Subject: Re: [Swftools-common] Really basic AS3 question On Wed, Oct 21, 2009 at 7:08 PM, Matthias Kramm <[email protected]> wrote: > On Wed, Oct 21, 2009 at 03:56:31PM +0000, Richard Humphreys > <[email protected]> wrote: >> I still cannot work out an answer to my original problem: How to add a >> swfc sprite to the stage with script. Thanks to the help that I have >> been given so far, that attached program now compiles without error. >> However it does not work, there are no sprites being added by the >> actionscript. > > For this, ActionScript has to know that your "logo" object corresponds > to your "spr" class. That's something not supported by swfc yet. > > One of the next swfc versions will contain support. > In to your example, the syntax will then be: > > .sprite logo as3name=spr > ... > .end > I've made some changes to swfc to support export objects (sprites and buttons) to as3. Patch against git and samples attached I had chengedthe syntax of commads: .flash - added a maincalss= If you do not include this mainclass parameter your mainclass should be the first public class. .button added a as3name= .sprite added a as3name= It would be nice if someone can test and give some feedback. This way we can "give some pressure" for matthias to include this feature in swftools. ;) Ricardo
