Pablo, Attached is your original code. Comment out the .put and .stop commands for each individual object in frame 1, one at a time ( as indicated ). Compile and run the code for each one. Observe what happens. Remember also, that all three objects are at being embedded on the same stage, at the same depth level. Do this, and then Grasshopper, enlightenment may be yours. ;o)
Now, here is a reply I gave to Matt Morgan on the matter of showing and hiding a sprite, http://lists.gnu.org/archive/html/swftools-common/2009-10/msg00140.html I've revised the code, applying it to your little issue. Compile the swfc code, press the button and see what happens. Hope it will give you food for thought, maybe start you off in a slightly new direction. HTH. Regards, Chris. 2009/11/1 Pablo Rodríguez <[email protected]>: > > > Ricardo Pedroso wrote: >> >> See if the following script is what you want: >> >> [...] >> > > Many thanks, Ricardo, for your help. > > Your script is partly what I'm trying to do, but there is an issue: add > "fscreen._visible = false;" after the ".stop full_screen" and this will > erase also first_slide and full_screen, where it actually shouldn't. > > fscreen doesn't work well with ActionScript. I have just discovered that > the problem is that if I create a button with fscreen, everything works > fine (source at http://www.ousia.tk/min-fscreen.txt). > > Am I missing something when creating fscreen or have I hit a bug in swfc? > > Thanks for your help, > > > Pablo > > >
min-fscreen.sc
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sprite3.sc
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