Thanks Matthias, that would be fine. swfassets was originally just a stripped-down version of swfdump in the first place. The key is that, whichever utility generates it, it should be machine-readable and include the id, name and asset type.
Cheers, David 2009/12/6 Matthias Kramm <[email protected]>: > On Mon, Nov 30, 2009 at 08:52:02PM +0100, David Croft <[email protected]> > wrote: >> swfextract lists the available IDs for extraction but not their asset >> name. While swfdump does present this information, it does not do so >> in a machine readable format. Thus it is quite hard to extract an >> asset by name from an SWF, or to conversely to associate a name with >> an extracted ID. >> >> The attached new utility "swfassets" will dump, in a machine readable >> format, the asset name, ID, and type of each exported asset (one per >> line, tab separated values). This can then be used to determine the ID >> to pass to swfextract. > > David, thanks for the patch. Sorry for the late follow-up, I haven't had a > chance to peek into this list for a while. > I'll add something like this to one of the next versions- albeit > probably as an extension to > swfextract file.swf > which displays information about which items are extractable. > > Matthias > > > >
