Can anyone just answer me to, at least, know that my messages are arriving?

2010/7/29 Daniel França <[email protected]>

> Hi,
> but there's no indication that some error hapenned, and it's generating a
> gfx.o and a gfx.bundle, but no gfx.so
> here's the python integration output:
>
> I tried do generate gfx.so myself this way:
>
> gcc -DHAVE_CONFIG_H -g gfx.o -shared -o gfx.so ../libgfxpdf.a
> ../libgfxswf.a  ../librfxswf.a ../libgfx.a ../libocr.a ../libbase.a
> -lpython2.6 -L/sw/lib -L/opt/local/lib -L/usr/local/lib -lmp3lame -ljpeg -lz
> -lm  -L/opt/local/lib -lfreetype -lz -lstdc++
>
>
> and now when I run my Python/Django Project it says: Error was:
> dlopen(/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/gfx.so,
> 2): no suitable image found. Did find:
>
>
>       
> /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/gfx.so:
>  mach-o, but wrong architecture
>
> I guess it has to do with the fact I'm running a 32 bit version of Python
> (I got a lot of problems with Python 64 bits on Mac OS)
>
> Any suggestion?
>
>
> 2010/7/12 jean-michel.voicechat_fan <[email protected]>
>
>> if gfx.so is not generated you must have one error
>>
>>
>> Daniel França a écrit :
>>
>>  Hi,
>>> I'm trying compile swftools for mac, to work together with a
>>> python/django website.
>>> It was working fine in Linux, but in Mac I can't get it working =/
>>>
>>> I'm trying to generate gfx.so to copy to python packages and use it, but
>>> I can`'t do that generate gfx.so
>>> I'm compiling step by step, but no luck (The same steps I usually do in
>>> Linux)
>>> ./configure && make && make install
>>> it seems to work fine, but no gfx.so is created.
>>>
>>>
>>> If I try to compile using *python build install *I get the error:
>>>
>>> Traceback (most recent call last):
>>>  File "setup.py", line 4, in <module>
>>>    from distutils.core import CompileError
>>>
>>> I'm using Python 2.7
>>>
>>> Best Regards,
>>> Daniel França
>>>
>>
>>
>

Reply via email to