> On Dec 21, 2015, at 10:27 , Joe Groff <[email protected]> wrote:
> 
> 
>> On Dec 19, 2015, at 7:12 PM, Dmitri Gribenko via swift-evolution 
>> <[email protected] <mailto:[email protected]>> wrote:
>> 
>> On Sat, Dec 19, 2015 at 7:06 PM, Jordan Rose via swift-evolution 
>> <[email protected] <mailto:[email protected]>> wrote:
>> -1 to using '&' in the declaration; it's a sigil that doesn't mean anything 
>> as is. (I was originally on the side of using 'inout' at the call site as 
>> well, i.e. "swap(inout x, inout y)", but it was considered too verbose.)
>> 
>> I'd actually suggest that we reconsider this.  '&' at the callsite has deep 
>> associations with C semantics, and I have too frequently seen buggy code 
>> using '&x' combined with one of the C interop implicit conversions to "get a 
>> pointer" that the code stores in a variable somewhere.  It is also hard to 
>> explain to people that '&x' does not do what they want in that case, "& 
>> means address-of, and it returns a pointer here, what do you mean I can't 
>> use it?"
> 
> Using `inout` at the call site seems reasonable to me. I'd bet the vast 
> majority of `inout` parameters are really the implicit `self` of mutating 
> methods, which already get a pass, so aside from `swap` I wonder how often 
> `&` is in practice.

One downside is that we do use '&' for things other than inout: pointers. 
If/when we do have a notion of "pass the stable address of this thing", 'inout' 
is not necessarily the most appropriate way to mark it.

Then again, if something has a stable address, you're not limited to getting 
its address using a call.

Jordan

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