> On Dec 30, 2015, at 1:27 PM, Kevin Ballard <[email protected]> wrote:
>
> On Wed, Dec 30, 2015, at 09:53 AM, Joe Groff wrote:
>>
>>> On Dec 29, 2015, at 8:55 PM, Kevin Ballard via swift-evolution
>>> <[email protected] <mailto:[email protected]>> wrote:
>>>
>>> An alternative solution is to do what Rust and C++ do, which is to use
>>> RAII. Which is to say, instead of introducing a new language construct
>>> that's explicitly tied to a scope, you just use a struct to represent the
>>> resource that you hold (e.g. a File that represents an open file). Of
>>> course, this does require some changes to structs, notably the addition of
>>> a deinit. And if structs have a deinit, then they also need to have a way
>>> to restrict copies. This is precisely what Rust does; any struct in Rust
>>> that implements Drop (the equivalent to deinit) loses the ability to be
>>> implicitly copied (a second trait called Clone provides a .clone() method
>>> that is the normal way to copy such non-implicitly-copyable structs).
>>
>> deinit doesn't make sense for value types. Classes already support deinit,
>> and you can use withExtendedLifetime to bound the lifetime of a
>> resource-holding class. It would be reasonable to have a scoped lifetime
>> marker similar to ObjC ARC too.
>
> If you run with the idea that any resource-holding class should also be the
> mechanism by which you access the resource (e.g. a LockGuard that represents
> holding the lock and also provides access to the guarded value) then there's
> no need for extended lifetimes, because as long as you're accessing the
> resource, you're keeping the resource-holding class alive. I suppose there
> might be rare cases where you need to extend the lifetime of a
> resource-holding class even when you're not accessing the resource, just to
> guarantee e.g. order of resource releasing, but you can always just say
> something like `withExtendedLifeetime(&val) {}` at the end of the scope to
> ensure the value is still alive at that point. Although I'd really like to
> define `_ = val` as guaranteeing that the value is alive at that point (the
> expression doesn't actually do anything, but because it references `val` it
> expresses the programmer's intent that `val` should still be alive at that
> point in time). Alternatively, if we end up with move-only structs (or
> uniquely-owned classes), we could even define the expression `_ = val` as
> "dropping" the value , i.e. forcing it to deinit at that spot (because it's
> moving the value out of the `val` variable). This would be analogous to
> Rust's `std::mem::drop()` function (which is literally defined as `pub fn
> drop<T>(_x: T) { }` because all it does is move the value into the function
> and then forget about it).
Another possibility I've thought of is defining `defer { val }` to guarantee
that val remains alive until the defer fires on scope exit. That might let us
leave `defer` as the one "guarantee something happens exactly at scope exit"
language construct.
-Joe_______________________________________________
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