Since the trap represents a possible mistake, I think it’s better to keep it. 
However, we could have &<< and &>> operators that return the suggested 
defaults? This would also be more explicit that there is extra behaviour on the 
operation (so it may be a tiny bit slower than << and >>).

> On 18 Mar 2016, at 05:34, Patrick Pijnappel via swift-evolution 
> <[email protected]> wrote:
> 
> Currently, bit shifting with an amount greater than or equal to the size of 
> the type traps:
> 
> func foo(x: Int32) {
>   let y = x << 32 // Runtime trap (for any << or >> with amount >= 32)
> }
> 
> I propose to make this not trap, and just end up with 0 (or ~0 in case of 
> right-shifting a negative number):
> Unlike the traps for integer arithmetic and casts, it is obvious what a 
> bitshift past the end does as fundamentally the behavior stays the same.
> If the intention is to make it analogous with multiplication/division by 
> 2**n, the checks don't really change anything. Right shift are still 
> identical to divisions by 2**n. Left shifts are like multiplication by 2**n 
> but with different overflow behavior, which is already the case with the 
> current rules (e.g. Int.max << 1 doesn't trap)
> It could lead to bugs where users expect this to work, e.g. the following 
> crashes when the entire buffer is consumed: buffer = buffer << bitsConsumed
> Bitshift are often used in performance-sensitive code, and with the current 
> behavior any non-constant bit shift introduces a branch.
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