> On Mar 22, 2016, at 9:30 PM, Brent Royal-Gordon <[email protected]>
> wrote:
>
>> float Point3DGetPointAtIndex(int idx, Point3D point)
>> __attribute__((swift_name("getter:subscript(_:self:)")))
>> void Point3DSetPointAtIndex(int idx, Point3D point, float val)
>> __attribute__((swift_name("getter:subscript(_:self:newValue:)")))
>
> I think this is the best option. Subscripts can have multiple parameters,
> including parameter labels, so you need the full range of expressiveness,
> including `_`, to correctly represent them. `newValue`'s name is technically
> changeable, but it almost never actually *is* changed, and everyone will
> understand what it refers to.
Right. And at worse we’ve eliminated the ability to express
subscript (newValue newValue: Int) -> Int { … }
I can live with that limitation.
- Doug
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