> On Mar 22, 2016, at 9:30 PM, Brent Royal-Gordon <[email protected]> 
> wrote:
> 
>> float Point3DGetPointAtIndex(int idx, Point3D point)
>> __attribute__((swift_name("getter:subscript(_:self:)")))
>> void Point3DSetPointAtIndex(int idx, Point3D point, float val)
>> __attribute__((swift_name("getter:subscript(_:self:newValue:)")))
> 
> I think this is the best option. Subscripts can have multiple parameters, 
> including parameter labels, so you need the full range of expressiveness, 
> including `_`, to correctly represent them. `newValue`'s name is technically 
> changeable, but it almost never actually *is* changed, and everyone will 
> understand what it refers to.


Right. And at worse we’ve eliminated the ability to express

subscript (newValue newValue: Int) -> Int { … }

I can live with that limitation.

        - Doug

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