Yes, using the same example, you can make required init to be convenience init:

class MyBase {
    required init (coder: Int) {

    }

    required init (frame: Int) {

    }
}

class MyClass : MyBase {

    let x:Int
    let y:String
    let z:Double

    private init(isCoder: Bool, _ xValue: Int, _ zValue: Double) {
        // here you can decide what constants should be set for properties

        self.x = xValue
        self.y = (isCoder ? "Coder: " : "Frame: ") + "\(xValue) - \(zValue)"
        self.z = zValue

        if isCoder {
            super.init(coder: 1)
        } else {
            super.init(frame: 2)
        }
    }

    convenience required init (coder: Int) {
        self.init(isCoder: true, 1, 1.0)
    }

    convenience required init (frame: Int) {
        self.init(isCoder: false, 1, 1.0)
    }

   convenience init(x: Int) {
        self.init(isCoder: false, x, 1.0)
   }

   convenience init(z: Double) {
        self.init(isCoder: false, 1, z)
   }
}

print(MyClass(coder: 0).y)
print(MyClass(frame: 0).y)
print(MyClass(x: 10).y)
print(MyClass(z: 10.0).y)


On 16.06.2016 14:37, Charlie Monroe wrote:
There's nothing stopping you from making init(frame:) and init?(coder:) 
convenience:

public class ColorView: NSView {
        
        public required convenience init?(coder: NSCoder) {
                self.init(frame: CGRect(x: 0.0, y: 0.0, width: 20.0, height: 
20.0))
        }
        
        private convenience override init(frame frameRect: CGRect) {
                self.init(color: NSColor.whiteColor())
        }
        
        public init(color: NSColor) {
                super.init(frame: CGRect(x: 0.0, y: 0.0, width: 20.0, height: 
20.0))
        }
        
}

The only drawback is that init?(coder:) will always need to be public since 
it's `required`.


On Jun 16, 2016, at 1:27 PM, Jonathan Hull via swift-evolution 
<[email protected]> wrote:

Good question/idea.

The use case I have with this most often is -initWithCoder and some other init 
like -initWithFrame.  I don’t think you can make those convenience inits.  If 
there is a way to make that work though, I am all for it.

The thing I do most often, when possible, is lazily set each variable from a 
closure so that I don’t have to worry about it in the inits.  I find this 
especially useful for creating subviews/layers.  It isn’t always an option 
though…

Thanks,
Jon



On Jun 16, 2016, at 4:19 AM, Vladimir.S <[email protected]> wrote:

The question is if we can solve the problem with special private init() and 
convenience inits ?

class MyBase {
  init () {

  }
}

class MyClass : MyBase {

  let x:Int
  let y:String
  let z:Double

  private init(_ xValue: Int, _ zValue: Double) {
      self.x = xValue
      self.y = "\(xValue) - \(zValue)"
      self.z = zValue

      super.init()
  }

 convenience override init() {
      self.init(1, 1.0)
 }

 convenience init(x: Int) {
      self.init(x, 1.0)
 }

 convenience init(z: Double) {
      self.init(1, z)
 }
}

print(MyClass().y)
print(MyClass(x: 10).y)
print(MyClass(z: 10.0).y)

Seems like we can. Any drawbacks?

On 16.06.2016 9:27, Jonathan Hull via swift-evolution wrote:
I don’t remember a proposal for that, but I would definitely support one.
I use this pattern all the time (usually by initializing to a default
value first), and it would be nice to have an explicit/safe way to handle
it, (and to avoid waisting cycles creating an object I never use).

Perhaps we should spell it @init or @initHelp:

class MyClass : MySuperClass {

  let x:Int
  let y:String
  let z:Double

  @init func commonSetup() {
      self.y = “My String”
      self.z = 4.2
  }

 init(x: Int) {
      self.x = x
      commonSetup() //No error because commonSetup() sets the value of
‘y’ & ‘z'
      super.init()
 }
}

Basically the @init functions would be inlined into the init.  They would
only be callable from inits, and could only be called a single time within
each init.

Thanks,
Jon

I believe there was(was?) already a suggestion to introduce special methods
that could be called from initializers. IMO this is a better solution to
the problem as you really should not call 'usual' instance method until the
instance is fully instantiated(super.init() called in your case):

class MyClass : MySuperClass {

        let x : Int
        let y : String  //let!

        initfunc calcY(somePatam: Int) -> String {
                return ....
        }

        init(x: Int) {
                self.x = x
                self.y = assignY(5)
                super.init()
        }
}



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