Here are some of my real-world examples:
for modelUUIDAndInterfaceElement in modelUUIDsToInterfaceElements where
!usedInterfaceElements.contains(modelUUIDAndInterfaceElement.1) {
…
}
for anchor in wall.anchors where boundsRect.contains(anchor.origin) {
…
}
for otherWall: Wall in self where otherWall != wall &&
!removedWalls.contains(otherWall) {
…
}
for wall in self as Set<Wall> {
for otherWall in self as Set<Wall> where otherWall != wall {
…
}
}
for wall in self as Set<Wall> where !checkedWalls.contains(wall) {
…
}
(x2 on that one)
for otherPieceOfFurnitureNode in
localFurnitureModelUUIDsToInterfaceElements!.values where
otherPieceOfFurnitureNode !== pieceOfFurnitureNode {
…
}
for lineSegmentObject in wallRelatedLineSegments where
remainingLineSegments.contains(lineSegmentObject) {
…
}
for colinearLineSegmentObject in remainingLineSegments where
colinearLineSegmentObject.angle.isEssentially(infiniteLineAngle:
lineSegmentObject.angle) {
…
}
I think this is basically as many as are found on all of github?
-W_______________________________________________
swift-evolution mailing list
[email protected]
https://lists.swift.org/mailman/listinfo/swift-evolution