Thank you for collecting and sharing these. I suspect both of us look at these and say "Ah yes, this supports exactly what I've been saying".
-- E > On Jun 23, 2016, at 11:59 PM, William Shipley <[email protected]> wrote: > > Here are some of my real-world examples: > > for modelUUIDAndInterfaceElement in modelUUIDsToInterfaceElements > where !usedInterfaceElements.contains(modelUUIDAndInterfaceElement.1) { > … > } > > for anchor in wall.anchors where boundsRect.contains(anchor.origin) { > … > } > > for otherWall: Wall in self where otherWall != wall && > !removedWalls.contains(otherWall) { > … > } > > for wall in self as Set<Wall> { > for otherWall in self as Set<Wall> where otherWall != wall { > … > } > } > > for wall in self as Set<Wall> where !checkedWalls.contains(wall) { > … > } > > (x2 on that one) > > for otherPieceOfFurnitureNode in > localFurnitureModelUUIDsToInterfaceElements!.values where > otherPieceOfFurnitureNode !== pieceOfFurnitureNode { > … > } > > for lineSegmentObject in wallRelatedLineSegments where > remainingLineSegments.contains(lineSegmentObject) { > … > } > > for colinearLineSegmentObject in remainingLineSegments where > colinearLineSegmentObject.angle.isEssentially(infiniteLineAngle: > lineSegmentObject.angle) { > … > } > > > I think this is basically as many as are found on all of github? > > -W
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