The existing literals are both few and pretty foundational to programming, so I 
don't mind them being slightly "magical". Rather than introducing another dozen 
"magic" types, wouldn't it be better to allow custom literal types, and have 
all these types use that system?

- Dave Sweeris

> On Jul 10, 2016, at 22:48, Erica Sadun via swift-evolution 
> <[email protected]> wrote:
> 
> This is purely additive and would not be eligible for Swift 3. 
> gist: https://gist.github.com/erica/c92f6ab115af89d5c4b9161487df6a3c
> 
> -- E
> 
> Extending Swift Literals
> Proposal: TBD
> Author: Erica Sadun
> Status: TBD
> Review manager: TBD
> Introduction
> 
> This proposal expands Swift's language literals to include common 
> cross-platform concepts that need not require.
> 
> Motivation
> 
> A Swift literal represents a fixed value in source code. A literal can be a 
> string, a number (for example an integer), a compound value (such as an 
> array), or one of several predefined "playground" literals including colors, 
> resource file paths, and resource images.
> 
> Swift literals do not have types. They are universal representations that are 
> evaluated and their types inferred from the context in which they are used. 
> Because their nature is typeless, the same color literal can initialize 
> UIColor, NSColor, and SKColor instances. The type cannot be inferred from the 
> source without the context of its destination.
> 
> let color = #colorLiteral(red: 0.8100712299, green: 0.1511939615, blue: 
> 0.4035313427, alpha: 1)
> Detailed Design
> 
> Namespace redesign
> Kind  Literal Parameters
> Color `#literal.color(red:, green:, blue:, alpha:)`   floating point values
> Image `#literal.image(resourceName:)` String with resource name
> File  `#literal.file(resourceName:)`  String with resource name
> General
> Kind  Literal Parameters
> Sound `#literal.audio(resourceName:)` String with resource name
> URL   `#literal.url(string:)`, `#literal.url(filePath:)`      String with 
> resource location
> Font  `#literal.font(face:, size:)`   string, floating point
> Date  `#literal.date(timeInterval:)`  floating point offset from Unix epoch
> Unicode       `#literal.unicode(name:)`       Official unicode name, e.g. 
> `#literal.unicode(name:"DOG FACE")`
> Geometry
> Kind  Literal Parameters
> Point `#literal.point(x:, y:)`, `#literal.point(x:, y:, z:)`, 
> `#literal.point(x:, y:, z:, w:)`        floating point values
> Vector        `#literal.vector(dx:, dy:)`, `#literal.vector(dx:, dy:, dz:)`, 
> `#literal.vector(dx:, dy:, dz:, dw:)`    floating point
> Size  `#literal.size(width:, height:)`, `#literal.size(width:, height:, 
> depth:)`      floating point
> Rect  `#literal.rect(x:, y:, width:, height:)`        floating point
> Affine Transform      `#literal.affineTransform(a:,b:,c:,d:,tx:,ty:)`, 
> `#literal.affineTransform(translateX:, translateY:)`, 
> `#literal.affineTransform(scaleY:, scaleY:)`, 
> `#literal.affineTransform(rotation:)`,     floating point
> Bezier Path   `#literal.bezier("M92.21,24.29H75L73,17a8.32,8.32, 
> 0,0,0-8.27-6.74H34.55A7.69,7.69,0,0,0,27,16.6l-2.08 4z")`    String with SVG 
> path notation
> Not included:
> 
> Attributed Strings: I would like to see a way to define attributed strings 
> (using some system like CSS/HTML) but could not think up a simple 
> representation similar to the others mentioned in the preceding table.
> 
> JSON Literals: Again, probably too complex and possibly not worth their 
> weight. If they could exist, they'd have to be imported via a resource or URL 
> and transformed to a local type.
> 
> Impact on Existing Code
> 
> This proposal is purely additive.
> 
> Alternatives Considered
> 
> Using distinct literal names without subsuming them into a namespaced 
> umbrella.
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