> On Aug 19, 2017, at 4:56 AM, Jakob Egger via swift-evolution 
> <[email protected]> wrote:
> 
> I've read async/await proposal, and I'm thrilled by the possibilities. Here's 
> what I consider the canonical example:
> @IBAction func buttonDidClick(sender:AnyObject) {
>   beginAsync {
>     let image = await processImage()
>     imageView.image = image
>   }
> }
> This is exactly the kind of thing I will use async/await for!
> 
> But while this example looks extremely elegant, it would suffer from a number 
> of problems in practice:
> 
> 1. There is no guarantee that you are on the main thread after `await 
> processImage()`
> 2. There is no way to cancel processing 
> 3. Race Condition: If you click the button a second time before 
> `processImage()` is done, two copies will run simultaneously and you don't 
> know which image will "win".
> 
> So I wondered: What would a more thorough example look like in practice? How 
> would I fix all these issues?
> 
> After some consideration, I came up with the following minimal example that 
> addresses all these issues:
> class ImageProcessingTask {
>   var cancelled = false
>   func process() async -> Image? { … }
> }
> var currentTask: ImageProcessingTask?
> @IBAction func buttonDidClick(sender:AnyObject) {
>   currentTask?.cancelled = true
>   let task = ImageProcessingTask()
>   currentTask = task
>   beginAsync {
>     guard let image = await task.process() else { return }
>     DispatchQueue.main.async {
>       guard task.cancelled == false else { return }
>       imageView.image = image
>     }
>   }
> }
> If my example isn't obvious, I've documented my thinking (and some 
> alternatives) in a gist:
> https://gist.github.com/jakob/22c9725caac5125c1273ece93cc2e1e7 
> <https://gist.github.com/jakob/22c9725caac5125c1273ece93cc2e1e7>
> 
> Anyway, this more realistic code sample doesn't look nearly as nice any more, 
> and I actually think this could be implemented nicer without async/await:
> 
> class ImageProcessingTask {
>   var cancelled = false
>   func process(completionQueue: DispatchQueue, completionHandler: 
> (Image?)->()) { … }
> }
> @IBAction func buttonDidClick(sender:AnyObject) {
>   currentTask?.cancelled = true
>   let task = ImageProcessingTask()
>   currentTask = task
>   task.process(completionQueue: DispatchQueue.main) { (image) in
>     guard let image = image else { return }
>     guard task.cancelled == false else { return }
>     imageView.image = image
>   }
> }
> 
> So I wonder: What's the point of async/await if it doesn't result in nicer 
> code in practice? How can we make async/await more elegant when calling from 
> non-async functions?

Yeah, it's important to understand that coroutines don't directly offer any 
form of coordination; they only let you thread execution nicely through 
existing coordination mechanisms. IBActions by themselves don't offer any 
coordination, so anything more than fire-and-forget is still going to require 
explicit code. There are some interesting approaches you still might be able to 
explore to make this kind of thing nicer; for instance, if buttonDidClick 
didn't directly trigger the task, but instead communicated with a coroutine via 
synchronous channels in the style of Go, then that coroutine could be 
responsible for filtering multiple click events, and could also listen for 
cancellation events. The actor model Chris proposes in his document could 
conceivably let you wrap up that low-level channel management in a nice 
OO-looking wrapper.

-Joe

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