> On Aug 25, 2017, at 12:18 PM, Dave Abrahams via swift-evolution 
> <swift-evolution@swift.org> wrote:
> on Fri Aug 18 2017, Joe Groff <swift-evolution@swift.org> wrote:
> 
>>> On Aug 17, 2017, at 11:27 PM, John McCall via swift-evolution
>>> <swift-evolution@swift.org> wrote:
>>> 
>>> Essentially, you give Error a tagged-pointer representation to allow
>>> payload-less errors on non-generic error types to be allocated
>> 
>>> globally, and then you can (1) tell people to not throw errors that
>>> require allocation if it's vital to avoid allocation (just like we
>>> would tell them today not to construct classes or indirect enum
>>> cases) and (2) allow a special global payload-less error to be
>>> substituted if error allocation fails.
>>> 
>>> Of course, we could also say that systems code is required to use a
>>> typed-throws feature that we add down the line for their purposes.
>>> Or just tell them to not use payloads.  Or force them to constrain
>>> their error types to fit within some given size.  (Note that
>>> obsessive error taxonomies tend to end up with a bunch of indirect
>>> enum cases anyway, because they get recursive, so the allocation
>>> problem is very real whatever we do.)
>> 
>> Alternatively, with some LLVM work, we could have the thrower leave
>> the error value on the stack when propagating an error, and make it
>> the catcher's responsibility to consume the error value and pop the
>> stack. We could make not only errors but existential returns in
>> general more efficient and "systems code"-worthy with a technique like
>> that.
> 
> That's how the best C++ unwiding mechanisms work already.

Them's fighting words. :)

John.

> I always thought it was off the table because we were wedded to the idea that
> throwing functions are just effectively returning a Result<T> normally
> under the covers, but if not, so much the better!
> 
> -- 
> -Dave
> 
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