I would like to mention two things that I didn’t see mentioned in this thread 
(and if so, not emphasied enough since I missed it)

1. Swift already has pretty good unicode support, operators like ∷ for `cons` 
or prefix operators like `==` for partial functions work extremely well. 
Coincidentally I have written a bit about it on this blog post: 
https://medium.com/@andre_videla/elegant-swift-ec702fc84f11

If matrix literals were added, we could imagine that the current operator 
support would make their use extremely readable to the trained eye. The only 
concern that I have on the subject is about overloading resolution: Being a 
heavy operator user, I see the error “Expression too complex, could not be 
inferred in reasonable time” more often that I would like. So even if support 
for fancy “non-typewriter-style” code were to be implemented in the language. 
Overload resolution would need to be much more robust than it currently is.

2. There already exists a programming language that experiments with unicode 
AND mixfix operator support making it the perfect playground for trying out 
other style of “code input”. This language is Agda. 

Agda is quite the experimental playground and that’s why it’s useful to look at 
what it’s done. Mostly used by academic, their users do not have to share code 
across large scales of peoples and time. And even then, my limited and 
anecdotical, experience tells me that users have struggles simply copying their 
Agda code snippets to LaTeX on their own machine, let alone sharing it with 
other people across different systems. 

Here is an example of unicode mixfix operator in Agda 
https://github.com/sstucki/system-f-agda/blob/8ebbe32968c3ec9e046240cc6621166adcd23180/src/SystemF/Reduction.agda#L224

Another programming language inspired by Agda, Idris, completely ditched 
unicode and mixfix operator for reasons exposed here: 
https://github.com/idris-lang/Idris-dev/pull/694#issuecomment-29559291

With that said, I have to concede that I am quite fond of unicode operators and 
quite jealous of Agda mixfix syntax. It is truly a pleasure to read `check Γ ⊢ 
t ∈ a`  (from the definition `check _ ⊢ _ ∈ _` where underscores are the 
position of the argument of the function) instead of some verbose description 
that is not linked in anyway with the traditional representation of the 
function.

Even though my personal opinion brings me to enjoy unicode operators and code 
that looks like arcane incantations, I have to admit that this particular 
feature does not participate strongly in making Swift a strictly better 
language. Indeed, how do we achieve world domination if Swift code cannot be 
reliably shared across many people, in many countries, many cultures, and many 
different input devices and symbol conventions?


PS: agda even has “IDE” support with unicode input in emacs 
http://agda.readthedocs.io/en/latest/tools/emacs-mode.html?#unicode-input

> On 31 Aug 2017, at 22:13, John McCall via swift-evolution 
> <[email protected]> wrote:
> 
>> On Aug 31, 2017, at 3:16 PM, Taylor Swift via swift-evolution 
>> <[email protected] <mailto:[email protected]>> wrote:
>> Where is the source for this number? XCode is not even available for Linux. 
>> And XCode’s market share is only shrinking as Swift expands more into the 
>> open source world. To make Swift depend on proprietary XCode features would 
>> nullify all of the work that has been done in the past 2 years to bring 
>> Swift to Linux platforms.
>> 
>> On Thu, Aug 31, 2017 at 12:44 PM, John Pratt <[email protected] 
>> <mailto:[email protected]>> wrote:
>> XCode is not just one of many editors to edit Swift you asshole.
> 
> John, this sort of personal attack is not acceptable behavior in the Swift 
> community, and sending it privately does not alter that.  If you would like 
> to continue participating in this community, please learn to treat your 
> fellow contributors with respect.
> 
> I don't think this thread is entirely off-topic.  While Swift as a language 
> is committed to allowing code to be edited in a simple text editor, we also 
> recognize the importance of graphical programming environments, and we are 
> certainly open to adding features that primarily benefit them — as we did 
> with color and resource literals.  Of course, it would necessary to show that 
> the language feature was both necessary and likely to see significant editor 
> adoption.  At least some of these ideas, like rendering a power operator with 
> a superscript, do seem like they could implemented in an editor without any 
> language support.
> 
> John.
> 
>> 
>> 
>> 
>>> On Aug 31, 2017, at 11:27 AM, Taylor Swift <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>> If you ask me this thread is off topic and belongs on an Apple issue 
>>> tracker or forum. XCode is just one of many editors used to edit Swift 
>>> code, and it should by no means be used as a baseline for language design 
>>> considering it is closed source and only available on one platform, 
>>> compared to a large number of great open source editors.
>>> 
>>> On Thu, Aug 31, 2017 at 7:53 AM, Jonathan Hull via swift-evolution 
>>> <[email protected] <mailto:[email protected]>> wrote:
>>> A few thoughts:
>>> 
>>> 1) I would like to see Xcode gain a couple more literal types using the 
>>> same strategy it does for Image and Color literals
>>> 
>>> 2) I would LOVE to see simple equation typesetting in Xcode
>>> 
>>> (Those two are mostly up to the Xcode team as opposed to swift, I suppose)
>>> 
>>> 3) Why are we pretending like we can always edit swift in a ASCII editor?  
>>> The argument that actually using unicode would break things doesn’t seem 
>>> valid, because Swift has supported unicode since version 1, and people have 
>>> been using it since that time to name both variables and operators. That 
>>> doesn’t mean we need a super fancy editor, but I think requiring unicode 
>>> awareness is completely reasonable.  If your editor from the 1970’s breaks 
>>> something, it is both your and your editor’s fault, not the code or the 
>>> library, because Swift has unicode in it’s spec.
>>> 
>>> 4) I don’t think we should let the difficulty of typing certain things stop 
>>> us.  It is an issue we need to consider, but it is an issue which can be 
>>> solved fairly easily with good UI design if there is a need. Sure, 
>>> different editors might solve it in different ways, but they will all solve 
>>> it if it is useful (and in a few years, we will have all settled on the 
>>> best approach).  As people have mentioned, it can be difficult to type ‘{‘ 
>>> on certain language layouts, so if we limited ourselves by that we couldn’t 
>>> do anything.  We shouldn’t adopt a lowest common denominator approach.
>>> 
>>> 5) The lack of ‘≤’ has driven me absolutely nuts since Swift 1. It won’t be 
>>> confusing if we let people do either ‘<=‘ or ‘≤’ (there is research by 
>>> Apple in the late 80’s that proves this).  We all learned the symbol in 
>>> math class. Even non-programmers know what it means.  Assigning it any 
>>> other meaning would be confusing because it’s meaning is so widely known.  
>>> Every time I bring this up, I am told to just roll my own (which I have)… 
>>> but it means that my code will now clash with everyone else’s identical 
>>> implementation (because there is only one sane way to implement it).  The 
>>> fact that there are multiple identical implementations interfering with 
>>> each other (and no real way to make a significantly different 
>>> implementation) tells me it really should be part of swift itself. Every 
>>> time I bring it up, people complain about it being extended ASCII instead 
>>> of pure ASCII, and that it is hard to type on a German keyboard (those 
>>> people can either just type ‘<=‘ or use a better editor which autocompletes 
>>> ‘<=‘ to ‘≤’).
>>> 
>>> 6) My recommendations for typing symbols would be:
>>>     a) Choose a subset of useful and well-known symbols instead of every 
>>> symbol
>>>     b) Allow autocomplete on those symbols by name
>>>     c) Optionally choose a little-used guardian character to start the 
>>> names of symbols (to avoid accidental autocompletion). 
>>> 
>>> Thanks,
>>> Jon
>>> 
>>> 
>>>> On Aug 28, 2017, at 7:57 PM, John Pratt via swift-evolution 
>>>> <[email protected] <mailto:[email protected]>> wrote:
>>>> 
>>>> I sent a postal envelope to the Swift team with an article I wrote, 
>>>> arguing that
>>>> symbols and graphics would push the programming language forward.
>>>> 
>>>> Wouldn’t it be nice to have an actual multiplication matrix broken out 
>>>> into code,
>>>> instead of typing, “matrix()”?  It seems to me Swift has the chance to do 
>>>> that.
>>>> 
>>>> Also: why does "<==" still reside in code as "less than or equal to” when
>>>> there is a unicode equivalent that looks neat?  
>>>> 
>>>> Why can’t the square of x have a superscript of 2 instead of having 
>>>> “pow(x,2)?  
>>>> I think this would make programming much easier to deal with.
>>>> 
>>>> I expound on this issue in my article:
>>>> 
>>>> http://www.noctivagous.com/nct_graphics_symbols_prglngs_draft2-3-12.pdf 
>>>> <http://www.noctivagous.com/nct_graphics_symbols_prglngs_draft2-3-12.pdf>
>>>> 
>>>> Thank you for reading.
>>>> 
>>>> 
>>>> -John
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>>> 
>>> 
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