> On Oct 26, 2017, at 8:43 AM, Karl Wagner via swift-evolution 
> <[email protected]> wrote:
> 
> it’s not like I don’t understand when you’d want some different behaviour in 
> a program to account for the simulator’s environment. I just wonder if it’s 
> worth being a built-in part of the language. To me, it feels like something 
> better suited to an ad-hoc build option or global constant.
> 
> OS, CPU architecture and endianness are of a different ‘level', IMO. They are 
> typically only useful for very low-level operations (especially once we have 
> #canImport - I expect that to replace most uses of #os with a better, 
> higher-level abstraction).

I respectfully disagree that it’s a different “level". Architecture is an axis 
of configuration. OS is an axis of configuration. Target (device vs 
simulator/emulator) is just another axis of configuration.

Dave

> 
> Really, I think the current TARGET_OS_SIMULATOR compile-time variable is the 
> best approach. Perhaps it could be renamed or aliased to sound nicer from 
> cross-platform code, but I’m not sure it really deserves to be part of the 
> language.
> 
> As for the iOS Keychain API - a quick search indicates that they are supposed 
> to work in the simulator since Xcode 7 (see, for example, 
> https://github.com/AzureAD/azure-activedirectory-library-for-objc/pull/673 
> <https://github.com/AzureAD/azure-activedirectory-library-for-objc/pull/673>)
> 
> - Karl
> 
>> On 26. Oct 2017, at 15:36, BJ Homer via swift-evolution 
>> <[email protected] <mailto:[email protected]>> wrote:
>> 
>> Example: the iOS Keychain APIs do not support access groups on the 
>> simulator, so if you try to make a keychain query that targets an access 
>> group, you get no results. This means that in order for my app to operate 
>> correctly on simulator, I need to pass different parameters on simulator and 
>> device. This is an unfortunate distinction that ideally should not exist in 
>> a simulator, but unfortunately such cases do exist.
>> 
>> (This was at least true in iOS 9, and I haven’t seen any indication that it 
>> has changed.)
>> 
>> -BJ
>> 
>> On Oct 26, 2017, at 5:43 AM, Karl Wagner via swift-evolution 
>> <[email protected] <mailto:[email protected]>> wrote:
>> 
>>> I’m currently -1 on this, because I don’t think simulator/device is a 
>>> worthwhile-enough distinction for a built-in condition.
>>> 
>>> - Are you maybe looking for a Debug/Release condition? Because we already 
>>> have that, through compile-time variables (the “-D” option).
>>> - Does your platform’s simulator/emulator expose any additional API? Great! 
>>> Take a look at #canImport…
>>> - Why else would you need to distinguish simulator/device, and why are OS 
>>> and architecture not sufficient for that case?
>>> 
>>> Karl
>>> 
>>>> On 25. Oct 2017, at 05:05, Graydon Hoare via swift-evolution 
>>>> <[email protected] <mailto:[email protected]>> wrote:
>>>> 
>>>> Hi,
>>>> 
>>>> I'd like to propose a variant of a very minor, additive proposal Erica 
>>>> Sadun posted last year, that cleans up a slightly messy idiomatic use of 
>>>> conditional compilation in libraries. The effects should be quite limited; 
>>>> I'd call it a "standard library" addition except that the repertoire of 
>>>> compiler-control statements isn't strictly part of the stdlib.
>>>> 
>>>> Proposal is here: 
>>>> https://gist.github.com/graydon/809af2c726cb1a27af64435e47ef4e5d 
>>>> <https://gist.github.com/graydon/809af2c726cb1a27af64435e47ef4e5d>
>>>> 
>>>> Implementation (minus fixits) is here: 
>>>> https://github.com/graydon/swift/commit/16493703ea297a1992ccd0fc4d2bcac7d078c982
>>>>  
>>>> <https://github.com/graydon/swift/commit/16493703ea297a1992ccd0fc4d2bcac7d078c982>
>>>> 
>>>> Feedback appreciated,
>>>> 
>>>> -Graydon
>>>> 
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