If/when 16b floats were added to the standard lib, you would just write: let vertexData: [Float16] = [ 1, 0, 0.5, 1 ]
I should note that something like vertex coordinates is usually better modeled with a more specific type than [Float], like SCNVector4 or simd.float4 or your own type, which also solves this problem: import SceneKit let vertexData = SCNVector4(1, 0, 0.5, 1) import simd let vertexData = float4(1, 0, 0.5, 1) (NB both of these frameworks are Apple-specific). - Steve Sent from my iPhone > On Nov 3, 2017, at 14:58, Tony Allevato via swift-evolution > <swift-evolution@swift.org> wrote: > > You can write this for the first thing that you want: > > let vertexData: [Float] = [1.0, 0.0, 0.5, 1.0] > > I don't know enough about 16-bit floats to comment on those. > > >> On Fri, Nov 3, 2017 at 11:26 AM nick ralabate via swift-evolution >> <swift-evolution@swift.org> wrote: >> I think it would be helpful for graphics programmers to specify vertex data >> inline without surrounding every value with Float(4.0). >> >> Something like this: >> >> let vertexData = [ 1.0f, 0.0f, 0.5f, 1.0f ] >> >> Also, it would be great if Swift had a type for half-floats to match the >> iPhone GPU: >> >> let vertexData = [ 1.0h, 0.0h, 0.5h, 1.0h] >> >> >> Thanks! >> _______________________________________________ >> swift-evolution mailing list >> swift-evolution@swift.org >> https://lists.swift.org/mailman/listinfo/swift-evolution > _______________________________________________ > swift-evolution mailing list > swift-evolution@swift.org > https://lists.swift.org/mailman/listinfo/swift-evolution
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