Turns out it's possible to make an OpenGL loader entirely in Swift. So SwiftGL is now a complete OpenGL loader without any dependencies. Over 30,000 lines of 100% pure Swift. Every OpenGL command and extension that's in the spec as of today is supported.
I tested SwiftGL on OS X 10.11 and Ubuntu 14. It should work on all versions of OS X and Linux that Swift runs on. https://github.com/AE9RB/SwiftGL We still need a GL math library and window manager for the open source Swift. Please let me know if you want to work on either of these. -david
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