Possibly a mismatch in the import of the CoreGraphics swift runtime overlay?
Please open a bug with package-manager as the component. https://bugs.swift.org > On Mar 26, 2016, at 4:37 AM, Swift Studies via swift-users > <swift-users@swift.org> wrote: > > I have often wanted to quickly test a module I have built in the REPL after > building... I can get so far, but then bump up against a problem where it > can't seem to find the right symbols. I'm sure I'm doing something simple > wrong but the flow is: > > swift build > > This correctly builds the module, and I can see > .build/debug/PipMath.swiftmodule afterwards > > So I try to run the REPL with the new module available for import > > swift -I .build/debug > > Which works and I can.... > > 1> import CoreGraphics > 2> import PipMath > 3> print(random(from:1.0, to:2.0)) > error: Couldn't lookup symbols: > __TF7PipMath6randomFT4fromV12CoreGraphics7CGFloat2toS1__S1_ > > So it very nearly works, but can't seem to find the symbol. Any ideas what I > need to do in addition? It would be very useful for iterative development! > > -sstudies > _______________________________________________ > swift-users mailing list > swift-users@swift.org > https://lists.swift.org/mailman/listinfo/swift-users
_______________________________________________ swift-users mailing list swift-users@swift.org https://lists.swift.org/mailman/listinfo/swift-users