Possibly a mismatch in the import of the CoreGraphics swift runtime overlay?

Please open a bug with package-manager as the component. https://bugs.swift.org

> On Mar 26, 2016, at 4:37 AM, Swift Studies via swift-users 
> <swift-users@swift.org> wrote:
> 
> I have often wanted to quickly test a module I have built in the REPL after 
> building... I can get so far, but then bump up against a problem where it 
> can't seem to find the right symbols. I'm sure I'm doing something simple 
> wrong but the flow is: 
> 
> swift build
> 
> This correctly builds the module, and I can see 
> .build/debug/PipMath.swiftmodule afterwards
> 
> So I try to run the REPL with the new module available for import
> 
> swift -I .build/debug
> 
> Which works and I can....
> 
>   1> import CoreGraphics
>   2> import PipMath
>   3> print(random(from:1.0, to:2.0))
> error: Couldn't lookup symbols:
>   __TF7PipMath6randomFT4fromV12CoreGraphics7CGFloat2toS1__S1_
> 
> So it very nearly works, but can't seem to find the symbol. Any ideas what I 
> need to do in addition? It would be very useful for iterative development!
> 
> -sstudies
> _______________________________________________
> swift-users mailing list
> swift-users@swift.org
> https://lists.swift.org/mailman/listinfo/swift-users

_______________________________________________
swift-users mailing list
swift-users@swift.org
https://lists.swift.org/mailman/listinfo/swift-users

Reply via email to