> On Aug 9, 2016, at 1:10 PM, Rick Mann via swift-users <swift-users@swift.org>
> wrote:
>
> For the smaller devices, runtime library overhead is a concern (mostly due to
> code size). Is it possible to write swift code with no runtime library? I
> think this is possible in Rust (came up on another list).
I have never seen the Swift source code, but I’d be surprised if Swift binaries
didn’t require at least the standard C runtime library. (It’s pretty hard to
get anything done without at least having malloc/free!)
Don’t forget that the binary will have to include the implementations of the
standard Swift library classes, at least the ones used by your program. I’m
sure String in particular is a significant chunk of code, since it has to do
all kinds of Unicode stuff. (In fact it might have a dependency on ICU, which
is a pretty hefty C library.)
> These devices usually have memory-mapped registers that are read and written
> to affect the operation of the device. Some can be quite small (e.g. 8-bit
> registers, simple single physical memory address space), and others quite
> robust (full 32- or 64-bit machines with MMUs, etc.).
Arduinos are probably right out, since there’s no way anyone’s going to port
Swift to an 8-bit CPU!
If you’re going for something bigger than that, why not just use a Raspberry Pi
or C.H.I.P. or one of the other tiny ARM PC boards? They all run Linux, and I
believe people are already working on porting Swift to run on those. C.H.I.P.
costs $9, and I saw a blurb somewhere about a competitor that’s only $5.
—Jens
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