uint64_t nbrBytes = 4e8; uint64_t count = 0; for( uint64_t byteIndex = 0; byteIndex < nbrBytes; byteIndex++ ) { count += byteIndex; if ( ( byteIndex & 0xffffffff ) == 0 ) { count += 1.3; } (AAA) };
Takes 260 msec. Btw.: Without the (AAA) line the whole loop is done in 10 μsec. A really clever compiler! And with “count += 1” instead of “count += 1.3” it takes 410 msec. Very strange. But this is beside the point here. Now Swift: let nbrBytes = 400_000_000 var count = 0 for byteIndex in 0 ..< nbrBytes { count += byteIndex if ( ( byteIndex & 0xffffffff ) == 0 ) {count += Int(1.3);} } takes 390 msec - about 50 % more. Release build with default options. Gerriet. _______________________________________________ swift-users mailing list swift-users@swift.org https://lists.swift.org/mailman/listinfo/swift-users