Hi! I've been experimenting with SDL & Swift and it worked well
on Windows / Cygwin, should be easy to add Linux:

https://github.com/zmeyc/sdl-game-swift 
<https://github.com/zmeyc/sdl-game-swift>

I ended up splitting it into two repos (game repo + SDL2 repo),
to avoid manually specifying header search paths and import paths
after generating xcodeproj. Wasn't able to automate this when using
a single repo.

Regards,
Andrey


> On 2 Feb 2017, at 15:05, Brian Holdsworth via swift-users 
> <swift-users@swift.org> wrote:
> 
> Hi. I am new to the list. I apologize if I am joining this discussion topic 
> "late".
> 
> I can imagine a future in which all my non-browser client development is 
> centered around Swift. I'm excited for such a future!
> 
> But my platform needs include Linux, and I currently see no method for 
> opening a canvas and drawing. That is not much, but it would be a good 
> starting point, and would probably carry some developers like me pretty far.
> 
> My first thought was SDL. What about a Swift friendly binding to SDL that 
> works on Linux, Mac, and iOS? Is such a thing, or a better equivalent, 
> already happening?
> 
> Best,
> Brian
> 
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