Hi! I've been experimenting with SDL & Swift and it worked well on Windows / Cygwin, should be easy to add Linux:
https://github.com/zmeyc/sdl-game-swift <https://github.com/zmeyc/sdl-game-swift> I ended up splitting it into two repos (game repo + SDL2 repo), to avoid manually specifying header search paths and import paths after generating xcodeproj. Wasn't able to automate this when using a single repo. Regards, Andrey > On 2 Feb 2017, at 15:05, Brian Holdsworth via swift-users > <swift-users@swift.org> wrote: > > Hi. I am new to the list. I apologize if I am joining this discussion topic > "late". > > I can imagine a future in which all my non-browser client development is > centered around Swift. I'm excited for such a future! > > But my platform needs include Linux, and I currently see no method for > opening a canvas and drawing. That is not much, but it would be a good > starting point, and would probably carry some developers like me pretty far. > > My first thought was SDL. What about a Swift friendly binding to SDL that > works on Linux, Mac, and iOS? Is such a thing, or a better equivalent, > already happening? > > Best, > Brian > > _______________________________________________ > swift-users mailing list > swift-users@swift.org > https://lists.swift.org/mailman/listinfo/swift-users
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