Is this information available in Apple’s documentation? I ran the script on the blog post you referenced it did not work for me (put the output of the build into the culprits.txt file instead of the analysis itself), so I went looking for official Apple recommendations but could not find any.
Has there been thought or work towards (in addition to speed up Swift itself) getting these compilation analyses into Xcode itself? I and, I would imagine, many other developers, would find it incredibly useful. Best, Chris Anderson christopher.ander...@gmail.com > On Mar 22, 2017, at 6:41 PM, Greg Parker via swift-users > <swift-users@swift.org> wrote: > >> >> On Mar 22, 2017, at 1:03 PM, piotr gorzelany via swift-users >> <swift-users@swift.org <mailto:swift-users@swift.org>> wrote: >> >> Hi, I hope I reached the right mailing list to ask a question about tooling. >> >> Can somebody from the compiler or Xcode team share some tips on how to >> improve compilation times of larger Swift projects? >> >> I am an iOS developer and the largest issue my team has with Swift so far is >> that when the project gets semi large (~30 000 lines) the compilation times >> start to be high (~10 minutes from clean). This is a MAJOR downside since >> iOS development oftentimes requires rapid changes to UI or logic. Every >> person of my team compiles a project at least 10 times a day to test new >> features or functionalities. When compilation times start to be higher than >> 10 minutes that gets us to ~1.5h a day of developer time spend just on >> compiling. Not to mention the focus lost when this is happening. >> >> I know the Swift Evolution list is buzzing with new ideas and features but >> from my experience the compilation times is a CRITICAL thing to improve in >> the next Swift release since it cost real money to waste all those developer >> hours. Just think of all the hours lost on compiling across all Swift devs >> worldwide and you will get to probably dozens of thousand of dev hours a day. >> >> Is the core compiler team going to address compilation performance in the >> next release? >> >> Maybe there is an existing solution to long compilation times that we don't >> know of? It would be great if anybody could share. >> I was thinking maybe of dividing the app into multiple frameworks since I >> think frameworks are compiled only once only on change? > > Build time is always a goal. Pretty much every version of Swift has had > changes intended to improve compilation time or decrease the frequency of > recompilation. > > Often a large part of the build time is spent in a handful of places where > the compiler's type inference system behaves poorly. You can use the > -debug-time-function-bodies and -debug-time-expression-type-checking flags to > look for these places. You can often get huge decreases in compile time by > adding an explicit type declaration in the right place in order to simplify > the type inference engine's job. > > Here's a walkthough of one such analysis: > Profiling your Swift compilation times > http://irace.me/swift-profiling <http://irace.me/swift-profiling> > > -- > Greg Parker gpar...@apple.com <mailto:gpar...@apple.com> Runtime > Wrangler > > > _______________________________________________ > swift-users mailing list > swift-users@swift.org <mailto:swift-users@swift.org> > https://lists.swift.org/mailman/listinfo/swift-users > <https://lists.swift.org/mailman/listinfo/swift-users>
_______________________________________________ swift-users mailing list swift-users@swift.org https://lists.swift.org/mailman/listinfo/swift-users