OpenGL functions are loaded at runtime by a function loader (like GLFW). They’re defined in a header but obviously they don’t have definitions at compile time so it causes a slew of linker errors when I try to build
error: undefined reference to 'glEnable' error: undefined reference to 'glBlendFunc' error: undefined reference to 'glClearColor' clang: error: linker command failed with exit code 1 (use -v to see invocation) ... How do I build programs that use OpenGL functions?
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