Hello All. I'm trying to use Core Graphics to draw to a UIView. I'm purposely avoiding using UIKit drawing methods for UIView because I'd like to go deeper into drawing: i have a button whose push down implementation in the View Controller is:
let colorSpace = CGColorSpaceCreateDeviceRGB() a = CGContext(data: nil, width: 100, height: 100, bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue); a?.setFillColor(red: 1.0, green: 0.0, blue: 0.0, alpha: 0.0); a?.fill(CGRect(x: 0, y: 0, width: 100, height: 100)); let i = a?.makeImage(); UIGraphicsPushContext(a!); let v1 = DGView(frame: CGRect(x: 0, y: 0, width: 500, height: 550)); v1.tag = 100; v1.image = UIImage(cgImage: i!); self.view.addSubview(v1); self.view.viewWithTag(100)?.backgroundColor = UIColor.white; when i push the button, a UIView subclass (DGView) pops up with white background. in the draw method of DGView, I added this code: UIGraphicsPopContext(); let c = UIGraphicsGetCurrentContext(); c?.draw((c?.makeImage())!, in: CGRect(x: 0, y: 0, width: 100, height: 100)); The problem is nothing is being drawn. Output should've been a red rectangle. I would really appreciate some guidance on this. Thanks.
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