I posted this on Apple’s developer forums, and someone suggested trying this 
here.
Basically, see https://forums.developer.apple.com/thread/80349 
<https://forums.developer.apple.com/thread/80349>

but in a nutshell: consider that a widely used class/struct (such as CGPoint) 
is missing some “obvious” functionality [don’t debate that part, just go with 
it for now], such as the ability to scale a point by a scalar using * as an 
operator: so in my awesome library “GeometryBase” I write

  public func * (left: CGPoint, right: double) -> CGPoint {
      return CGPoint(x: right*left.x, y: right*left.y)
  }

Why public?  Well, of course, because I want to use library GeometryBase in 
many apps or other libraries, and now this overload exists in only one place.

But other bright people have the same idea, and now I want to use their 
libraries.  (some of them in my company, some of them not.)

And now we’re stuck, because everyone is trying to make up for the same 
(perceived) lack and everyone wants them public so that they don’t have to keep 
sticking them in each library they write.

This is not a made up situation: many people even within one company trying to 
share code somewhat informally are going to write the same code to make using 
CGPoint/Size/Rect easier, and now we can’t share anything safely.

Anybody got some good ideas what to do about this?

[Same question could apply to adding extensions.]

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