I tried to look deeper in the code and it seems there is a rounding issue when float values are summed up.

Suppose a transform with scale 1.5 is used and the 'a' char advance is 10 in a dev space. The 'a' char has advance 10 / 1.5 = 6.666666666666667 as double value and 6.6666665 when it is cast to float in user space. The width of a string which consists of 15 'a' chars is 15 * 6.6666665 = 100.000000. But the same width calculated as sum of each glyph advance in StandardGlyphVector.initPositions() method is 99.999992.
--------------
       double scale = 1.5;
        float advance = (float) (10 / scale);
        int N = 15;
        System.out.printf("%d * %f = %f\n", N, advance, N * advance);
        float sum = 0;
        for (int i = 0; i < N; i++) {
            sum += advance;
        }
        System.out.printf("sum: %f\n", sum);
--------------

Because of this a string drawn from float position 99.999998 is shifted one pixel left which affects the text selection code in Swing:
------------------------
        g.scale(1.5, 1.5);
        String TEXT = "aaaaaaaaaaaaaaaa";
Rectangle2D rect = font.getStringBounds(TEXT, 0, index, g.getFontMetrics().getFontRenderContext()); float selectedTextPosition = (float) rect.getWidth(); // 99.999992
        g.drawString(TEXT.substring(0, index), x, y); // non-selected text
g.drawString(TEXT.substring(index, TEXT.length()), x + selectedTextPosition, y); // selected text is shifted to one pixel left
------------------------

Thanks,
Alexandr.

On 6/2/2016 11:41 PM, Alexandr Scherbatiy wrote:
On 5/31/2016 10:40 PM, Phil Race wrote:

I applied this and it is *much* better but there still seem to be some tiny quirks. When I drag the mouse to select text down and then up again, as I pass the original mouse click point vertically, repaint seem to jiggle vertically by a pixel. Perhaps a rounding issue in the repaint code's calculation of the location of the target y. I think I may see the same in left/right dragging along a line too.
So I think this is repaint and not text related. Can you take a look.

    I am able to reproduce this only using a floating point scale.
It looks like 2d issue. I used a test which draws a text in two pieces. The second piece of the text is shifted from the first piece by the floating point size of the the first piece of the text.
  -----------
Rectangle2D rect = font.getStringBounds(TEXT, 0, index, g.getFontMetrics().getFontRenderContext());
    float selectedTextPosition = (float) rect.getWidth();
    g.drawString(TEXT.substring(0, index), x, y);
g.drawString(TEXT.substring(index, TEXT.length()), x + selectedTextPosition, y);
  -----------

  The second piece of the text can be shifted in the 2 cases:
  a) graphics scale is 1.5 and translation is 1.
  b) graphics scale is 2.25 without applied translation

  I have filed an issue on it:
JDK-8158370 Text drawn from float pointing position and with float pointing scale is shifted
https://bugs.openjdk.java.net/browse/JDK-8158370

  Thanks,
  Alexandr.


-phil.


On 05/06/2016 12:31 PM, Alexandr Scherbatiy wrote:
Hello,

Could you review the fix:
  bug: https://bugs.openjdk.java.net/browse/JDK-8156217
  webrev: http://cr.openjdk.java.net/~alexsch/8156217/webrev.00

This is the second part of the fix related to the fact that char width can be fractional in user space.
http://mail.openjdk.java.net/pipermail/swing-dev/2016-May/005814.html

The Font.getStringBounds(...) method is used for the fractional string width calculation by Swing in user space.

 Thanks,
 Alexandr.




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