Hi, Pankaj.
This version will creates back-buffer every time the paint/update is fail, but before the fix it was created only once before painting.

On 06/11/2017 04:23, Pankaj Bansal wrote:
I tested this on a machine which supports D3D pipeline. It fails with uiScale > 
1.0 with -Dsun.java2d.d3d=false. With just scale being set, it passes as D3D is 
used as default pipeline on this machine.

Webrev:
http://cr.openjdk.java.net/~pbansal/8164811/webrev.02/


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Best regards, Sergey.

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