Hi, Pankaj.This version will creates back-buffer every time the paint/update is fail, but before the fix it was created only once before painting.
On 06/11/2017 04:23, Pankaj Bansal wrote:
I tested this on a machine which supports D3D pipeline. It fails with uiScale > 1.0 with -Dsun.java2d.d3d=false. With just scale being set, it passes as D3D is used as default pipeline on this machine. Webrev: http://cr.openjdk.java.net/~pbansal/8164811/webrev.02/
-- Best regards, Sergey.