> I have written a powerful compression algorythm. It compresses
> using a derivative of fractal compression, so it could be used to make
> the units for the sword a lot smaller, without loosing anything in the
> way of speed of use.
>
> anything you want doing, i'll do...
Hi Chris,
welcome on the team!
I am not responsible for assigning tasks to you, there are some
things that need to be done, but I am not sure when and how.
Troy or Chris, could you say something?
A good compression algorithm is definitely a very interesting
issue. Could you give some statistics on it, how much it
compresses various kinds of data compared to the common
algorithms (zip, bzip, rar etc.). A good and fast (contradiction?)
compression will be necessary because Chris will be adding HUGE
modules soon... (At least theoretically up to 4GB ;)
It should be possible to use sword (with the most important
modules) on handheld devices which have very low space.
Another important issue is searching, indexing etc.
Martin
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i have a lot of experience with visual
basic, delphi, pascal, and assembly. I understand C and C++,
but i don't do much programming in it. (it's not my favorite
language). my favourite programming area is optimisation using
assembly sub-routines. I have written a couple of super-fast fractal
generators (circa .5 second to generate full screen fractal)
I am also very good at beta testing, finding
most bugs very quickly.
I could program very fast fixes, very
quickly.
I have written a powerful compression
algorythm. It compresses using a derivative of fractal compression, so
it could be used to make the units for the sword a lot smaller, without
loosing anything in the way of speed of use.
anything you want doing, i'll
do...
yours in christ,
Christopher Miller.
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