>     I have written a powerful compression algorythm.  It compresses 
> using a derivative of fractal compression, so it could be used to make 
> the units for the sword a lot smaller, without loosing anything in the 
> way of speed of use.
> 
>     anything you want doing, i'll do...

Hi Chris,

welcome on the team!
I am not responsible for assigning tasks to you, there are some
things that need to be done, but I am not sure when and how.
Troy or Chris, could you say something? 

A good compression algorithm is definitely a very interesting
issue. Could you give some statistics on it, how much it
compresses various kinds of data compared to the common 
algorithms (zip, bzip, rar etc.). A good and fast (contradiction?)
compression will be necessary because Chris will be adding HUGE
modules soon... (At least theoretically up to 4GB ;)
It should be possible to use sword (with the most important 
modules) on handheld devices which have very low space.

Another important issue is searching, indexing etc.

Martin

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i  have a lot of experience with visual basic, delphi, pascal, and assembly.  I understand C and C++, but i don't do much programming in it.  (it's not my favorite language).  my favourite programming area is optimisation using assembly sub-routines.  I have written a couple of super-fast fractal generators (circa .5 second to generate full screen fractal)
 
I am also very good at beta testing, finding most bugs very quickly.
 
I could program very fast fixes, very quickly.
 
I have written a powerful compression algorythm.  It compresses using a derivative of fractal compression, so it could be used to make the units for the sword a lot smaller, without loosing anything in the way of speed of use.
 
anything you want doing, i'll do...
 
yours in christ,
 

Christopher Miller.
 

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