> > Of course if a given font has glyphs for all characters in all > > blocks then you'd only need one font for everything in that > > case (I think that was what was originally meant), but you're > > not restricted to that behavior. > > Except that this isn't possible. The greatest number of codepoints > that any font using current formats can support is 65k. I'm > pretty sure we're over that already, between points assign in the > BMP & SMP.
Right... That's a limitation of current font formats that needs to be resolved before the latest version of Unicode can be fully supported by any one single font. But you can still support _most_ of it with one font and there are a few fonts that do... I should not have used any superlatives (ever! ;o) ) in my first message... :-P So to support all of the current version of Unicode, a given renderer currently _needs_ to support some kind of font switching, ideally based on unicode block not on module if it has hope of allowing multi-lingual modules. Dave _______________________________________________ sword-devel mailing list [EMAIL PROTECTED] http://www.crosswire.org/mailman/listinfo/sword-devel